Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 05, 2010, 03:14:23 PM

Title: Custom Map: The Super-Emitter
Post by: AutoPost on June 05, 2010, 03:14:23 PM
This topic is for discussion of map: The Super-Emitter (http://knucklecracker.com/creeperworld/mapcomments.php?id=2160)
(http://knucklecracker.com/creeperworld/thumb.php?id=2160) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2160)

Author: mthw2vc (Spare) (http://knucklecracker.com/creeperworld/viewmaps.php?author=mthw2vc+%28Spare%29)

Desc:
A map that shows it is not impossible to fight a 1000/0.1 emitter. Released with the "Spare" tag to keep it out of my series.
Title: Re: Custom Map: The Super-Emitter
Post by: snowmaker (JM) on April 16, 2011, 05:03:21 PM
wow... little adjustments made all the difference  ;)
Title: Re: Custom Map: The Super-Emitter
Post by: DethbyIT on April 17, 2011, 07:22:01 AM
This is kicking my butt.
Trying with 6 mortars and maxing out the Reactors, but can't survive.

Any hints?
Thanks,
dbit
Title: Re: Custom Map: The Super-Emitter
Post by: snowmaker (JM) on April 17, 2011, 11:15:28 AM
I ended up using three mortars and a few drones (just for fun). Progress slowly. I moved all the way north (keeping a blaster on the edge. Got the energy collection to ~30. Built plenty of blasters and started leapfrogging them. The final corner requires you to fill every possible space in that little corner to get a collector close enough. Good luck  ;)
Title: Re: Custom Map: The Super-Emitter
Post by: mthw2vc on April 17, 2011, 11:19:30 AM
Focus on energy before you build weapons. Get upgrades. Try to build your defenses as late as you can get away with it, and never stop building reactors.. I started with 3 mortars that finished at about 4:20, then started advancing with blasters at the six-minute mark. From there, it's a long, slow push against a wall of creeper. You're going to need a lot of firepower to make the final push.
Title: Re: Custom Map: The Super-Emitter
Post by: DethbyIT on April 17, 2011, 11:51:00 AM
Thank you both.
I intend to keep beating on this thing...a serious kicker of butt.
Fun to take on a challenge.
dbit
Title: Re: Custom Map: The Super-Emitter
Post by: DethbyIT on April 17, 2011, 05:08:24 PM
Aha!
3 strong Mortars beats 6 weak ones every time.
Good tip.

Made a couple of dumb moves and lost both corner connections, so had to fall back and re-group.
A serious brawl, for those who like them (like me).
5x5
dbit
Title: Re: Custom Map: The Super-Emitter
Post by: Ebon Heart on April 19, 2011, 03:29:56 PM
with emitters that strong... the ledge your city's on doesn't really do much. 4 extra terrain levels is nothing to an intensity 1000 emitter.
Title: Re: Custom Map: The Super-Emitter
Post by: mthw2vc on April 19, 2011, 06:20:07 PM
Remove the walls in the editor, then tell me that again :P
As I'm sure anyone who has actually beaten the map can tell you, the plateau there makes a big difference.
Title: Re: Custom Map: The Super-Emitter
Post by: fridge on January 04, 2012, 01:08:27 PM
try to beat 15 minutes !!  :)