Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 08, 2020, 07:18:53 AM

Title: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: AutoPost on May 08, 2020, 07:18:53 AM
This topic is for discussion of map #8381: 13 Cursed Opcodes
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8381)

Author: WithersChat
Size: 162x121

Desc:
13 opcodes, 1 CRPLCore, 1 core mechanic broken. #CRPL #DoNotMissClick
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: Lightforger on May 08, 2020, 04:08:28 PM
Hmm, something different, but only fun if it's an easy map :)

Getting stuck on the bottom-left would be annoying if you accidentally build a wrong attack force, and there's no forge for eventual upgrades either.

Attacking top-left took a bit too long for me, extra 5 min after everything else was cleaned up, would have been nice if it was a spore tower, or if it was in range of a mortar across the void.
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: Raven_C on May 08, 2020, 07:59:00 PM
Nice map, was a pretty neat idea :D
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: WithersChat on May 09, 2020, 03:17:30 AM
Quote from: Lightforger on May 08, 2020, 04:08:28 PM
{...} and there's no forge for eventual upgrades either.
Well, even if you could build it, you couldn't select it, as you can select nothing, and therefore it would be unusable.
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: Helper on May 09, 2020, 04:55:42 AM
Thanks for making this.
It looks interesting, but maps without Forge/Totems - especially larger maps - just aren't any fun to play (personal opinion).
I've played several of your maps that were outstanding, but will take a pass on this one.
Thanks,
H
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: GoodMorning on May 09, 2020, 08:07:11 AM
A Forge can be selected by hotkey; terps can be operated in the same way.
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: Helper on May 09, 2020, 09:14:45 AM
Quote from: GoodMorning on May 09, 2020, 08:07:11 AM
A Forge can be selected by hotkey; terps can be operated in the same way.
I don't know what that means. What 'hotkey' do you use and how do you get Aether/Totems?
Thanks,
H
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: GoodMorning on May 09, 2020, 06:59:33 PM
Quote from: WithersChat on May 09, 2020, 03:17:30 AM
Well, even if you could build it, you couldn't select it, as you can select nothing, and therefore it would be unusable.
Quote from: GoodMorning on May 09, 2020, 08:07:11 AM
A Forge can be selected by hotkey; terps can be operated in the same way.

Helper - I was mentioning how this might have worked, if the map had included them. As it is, it's straightforward enough not to bother.
Title: Re: Custom Map #8381: 13 Cursed Opcodes. By: WithersChat
Post by: WithersChat on May 10, 2020, 05:10:58 AM
Quote from: GoodMorning on May 09, 2020, 06:59:33 PM
Quote from: WithersChat on May 09, 2020, 03:17:30 AM
Well, even if you could build it, you couldn't select it, as you can select nothing, and therefore it would be unusable.
Quote from: GoodMorning on May 09, 2020, 08:07:11 AM
A Forge can be selected by hotkey; terps can be operated in the same way.

Helper - I was mentioning how this might have worked, if the map had included them. As it is, it's straightforward enough not to bother.

I don't think it could have worked, but I'll let you select the Forge (only) on the next map anyway.