Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 07, 2020, 05:41:16 AM

Title: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: AutoPost on May 07, 2020, 05:41:16 AM
This topic is for discussion of map #8378: CW1 - Fitch
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8378)

Author: Solio Aeternitatis
Size: 90x90

Desc:
A somewhat accurate recreation of a classic CW1 map. I wanna do the rest of the CW1 maps in the style of 3, some rewriting of the lore is gonna happen. Think of this as a "parody" or "fan fiction" I don't know. No nullifiers, simple connect to the totems that appear in-game like classic game 1, map is fairly difficult, but there's a reason it's up.
Title: Re: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: Helper on May 07, 2020, 08:27:26 AM
Fun, quick game.
Not sure why someone would rate this a "2", but I had fun and will play it again.
Thanks,
H
Title: Re: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: doogin on May 07, 2020, 10:44:44 AM
One comment is put in the instructions that you need to "charge totems without forge" I was sitting for a minute wondering how to finish the game.
Title: Re: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: Helper on May 07, 2020, 12:05:29 PM
Quote from: doogin on May 07, 2020, 10:44:44 AM
One comment is put in the instructions that you need to "charge totems without forge" I was sitting for a minute wondering how to finish the game.

I did the same thing! Even ran Relays up to each one thinking that might make a difference.
Might give it another go to get those extra seconds back.
H
Title: Re: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: CharlieMartini on May 07, 2020, 05:27:59 PM
Thanks for the "Charge without Forge" tip otherwise I'd have never solved this one!
Title: Re: Custom Map #8378: CW1 - Fitch. By: Solio Aeternitatis
Post by: Lightforger on May 07, 2020, 05:47:09 PM
Probably good idea to lock the command node in place, else it's a little too easy :D