I'm not sure if that's a good name for it, but what the heck.
Okay, so it goes like this.You put a unit at each of OC's corners, and you can combine them into a single unit with one health bar put together from all of their health. This way, you can use Odin City as a weapon. Put two Blasters and two Mortars on it and use it to spearhead your assault or defense with its high HP. Or, put some Drones on it and use it as a mobile Drone base so you can keep your Drones close to the front to ensure a quick reaction time while still keeping them safe. Or just put 4 Reactors on it or whatever you like. You can still select the pieces, to activate them or whatnot if they're weapons. But they all move as one unit.
As in attachements? sound like a viable idea... could be useful
Exactly as in attachments.
Would it give the weapons or reactors advantages? Like more health, faster shooting,
or more energy. Or even give the city the ability to go in the Creeper for a certain
amount of time.
Sounds nice , but the city should need more space to land with the attachments .
So on some maps you might only have room to move the city with only 1 or 2 attachments .
Should an Drone be abel to fire during flight when its attached to the city ,
or be abel to select it to do so ?
Should the attached items get an kind of bonus because of the attachment ?
I like the idea , it can make the game very interesting if bonuses are added to attached items ,
so you have to findout what is best to attach for each map .
Yeah, that would be the tradeoff-space.
The attachments add their health to OC, they all share one health meter. And they move around as one unit. Otherwise, they just function like those units put in that placement, as far as I was thinking.
Very smart idea! I like it.
And yes give them bonuses it will make it more strategic.
[Off-Topic] Thank god for spell-check! :D [/Off-Topic]
Hmm.. I think attaching relays to connect across a massive creeper-filled space by going back and forth over it might be a bit too overpowered...
Quote from: ssddgghh on June 04, 2010, 10:09:21 AM
Hmm.. I think attaching relays to connect across a massive creeper-filled space by going back and forth over it might be a bit too overpowered...
Actually, that achieves a very similar effect to just bridging with 2 SAMs
Not if you bridge to other relays....
Distance collector - SAM - OC - SAM - collector = 20 (up to 22 when bridging diagonally)
Distance relay - relay - OC - relay - relay = 32, which is 75% of the height of the map :P
This could be a reason not to allow this....
In my opinion 'tricks' involving flying should be reduced in the sequel. Not sure how it works anyway, because there will be tunnels instead of connection lines. Maybe there's no need for a relay at all.
Quote from: UpperKEES on June 04, 2010, 01:30:25 PM
Not if you bridge to other relays....
Distance collector - SAM - OC - SAM - collector = 20 (up to 22 when bridging diagonally)
Distance relay - relay - OC - relay - relay = 32 34, which is more than 75% of the height of the map :P
This could be a reason not to allow this....
In my opinion 'tricks' involving flying should be reduced in the sequel. Not sure how it works anyway, because there will be tunnels instead of connection lines. Maybe there's no need for a relay at all.
Hmm, 20+ more seconds for 12 more squares... Meh, as long as it's not allowed in older maps.
relay to relay = 11
relay to OC = 5
11 + 5 + 5 + 11 = 32
When connections are diagonally it could be 5.5, but then the maximum of 11 between 2 relays won't be reached.
Quote from: UpperKEES on June 04, 2010, 05:26:43 PM
relay to relay = 11
relay to OC = 5
11 + 5 + 5 + 11 = 32
When connections are diagonally it could be 5.5, but then the maximum of 11 between 2 relays won't be reached.
Remember that the relays are always attached in the corner, according to the main suggestion.
Correct, but the maximum distance of 11 between the relays might not be reached (only in a straight diagonal line) and even in that case it will only be 11 + 5.5 + 5.5 + 11 = 33
Quote from: UpperKEES on June 04, 2010, 06:30:02 PM
Correct, but the maximum distance of 11 between the relays might not be reached (only in a straight diagonal line) and even in that case it will only be 11 + 5.5 + 5.5 + 11 = 33
Let me put it this way...
SAM/Collector - any distance less than 6 squares
SAM/City - Any distance less than 6 squares
((SAM/City)+(SAM/Collector))*2 - Up to (Exclusive) 24 squares
Relay at the corner of a city/City - ~4.2426406871192851464050661726291, or the square root of 18 (When I posted earlier, I was using 32 here and rounding, thus the error)
Relay/Relay - Any distance less than 12 squares
((Relay at the corner of a city/City)+(Relay/Relay))*2 - Up to (Exclusive) ~32.485281374238570292810132345258
The actual ideal difference is about 8.5 squares, then.
As you can see, the difference is actually about 11 in an ideal case
Ah, that's where my mistake is! I've always read here at the forums (and assumed this was true), that the maximum distance between units was 5.5 and for relays 11. Just checked it and it is indeed up to 6 and up to 12 respectively as you say! Thanks, learned something again. :)
So back to the initial post: this doesn't seem a good thing to me....
First of all, why Upperkees is this a bad idea? And its gonna be inposible to do this with briging in CW2 cause its tunnels and caves. However, you CAN use this to protect the city while its in a cave which is good
I meant allowing relays on the corners would be bad if this means you can span the whole map doing so. Maybe when restricting to military units it would be fine. I like the idea of combining structures into something new (or more powerful), also without Odin City.
Then it would be more like Odin Fortress. Sounds pretty cool though. It would save a lot of space.