Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 22, 2020, 01:53:00 PM

Title: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: AutoPost on April 22, 2020, 01:53:00 PM
This topic is for discussion of map #8345: YUMMY KISS PAC
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8345)

Author: yum234
Size: 144x144

Desc:
I kept promisses and created PAC map on demand of HeyHeyHey, PRG, CallMeTurtle and DarkRubberNeck. KISS PAC - Play As Creeper mode of cw3 game with Kajacx Integrated Stargate and Semiconductors. New PAC mode where player in new UI can build not only Emitters or Spore Towers but also Neste Unit. Please enjoy and Good lu! :)
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: renelm on April 22, 2020, 05:28:14 PM
As always.. stuck.. can never produce enough creeper to overrun anything.. argh..
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Whistler on April 22, 2020, 06:21:57 PM
yes the same cant even get out of the start location
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: HeyHeyHey on April 22, 2020, 06:30:10 PM
Ahoy Yum, the map maker master. Ty for the map, looking forward to play this, i cant w8 to get time to play this.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Twi on April 22, 2020, 06:44:32 PM
It's tough. Careful use of spores will do it, though.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Hatsee on April 22, 2020, 06:49:20 PM
Quote from: Whistler on April 22, 2020, 06:21:57 PM
yes the same cant even get out of the start location

Spoiler
You start with 5 emitters and 2 spores.  My first time I didn't notice that so I got out of the corner with only the default emitter and agree it sucked... If you make them all support the one in the corner you can get the totem easily, grab the bug nests and then grab that PZ with the relay.  Drop an emitter there, make your corner PZ into a spore and go from there. 
[close]

Hopefully that makes sense. 
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: TimeWeaver on April 22, 2020, 06:49:53 PM
Same here.  Thought I was making progress and then the bertha's wiped it all out.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Riskbreaker on April 22, 2020, 06:56:14 PM
quite the tricky start...loving it
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: renelm on April 22, 2020, 07:21:11 PM
Quote from: Hatsee on April 22, 2020, 06:49:20 PM
Quote from: Whistler on April 22, 2020, 06:21:57 PM
yes the same cant even get out of the start location

Spoiler
You start with 5 emitters and 2 spores.  My first time I didn't notice that so I got out of the corner with only the default emitter and agree it sucked... If you make them all support the one in the corner you can get the totem easily, grab the bug nests and then grab that PZ with the relay.  Drop an emitter there, make your corner PZ into a spore and go from there. 
[close]

Hopefully that makes sense.
I even did do that thing with the X emitters.. I could get one PZ and then that was it.. and after a while the berthas start.. I'll probably give it another go later, but after 7 retries with the same outcome, it seems bleak.. seems my RNG with these maps is just terrible..
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Hatsee on April 22, 2020, 07:47:49 PM
Quote from: renelm on April 22, 2020, 07:21:11 PM
I even did do that thing with the X emitters.. I could get one PZ and then that was it.. and after a while the berthas start.. I'll probably give it another go later, but after 7 retries with the same outcome, it seems bleak.. seems my RNG with these maps is just terrible..

Been playing with it some more.  Forgotten way too much about pac maps.

Spoiler
Support the emitter on the far right and set it to burst.  You can grab the entire right top part in like a minute or two.  I thought they were just for support, ha.
[close]

Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on April 23, 2020, 12:48:23 AM
WOW! You are so clever! So easy to start game! Thanks!  :)
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: Iron John Logan on April 23, 2020, 02:40:06 PM
Love it YUM!! 10/10
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on April 23, 2020, 03:31:40 PM
Quote from: Iron John Logan on April 23, 2020, 02:40:06 PM
Love it YUM!! 10/10

Your opinion is so important for me! You are welcome and Good lu!  :)
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: stdout on April 23, 2020, 03:53:14 PM
10/10 great map. Took me 3 times before I figured it out.  :D
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on April 23, 2020, 04:16:45 PM
Quote from: stdout on April 23, 2020, 03:53:14 PM
10/10 great map. Took me 3 times before I figured it out.  :D

So glad to get such comment from your, stdout-sensei! You was my teacher who explained me many years ago how to create PAC map. Big thanks!  :D
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on April 24, 2020, 05:48:16 AM
Fresh video from PRG:    :D

https://www.youtube.com/watch?v=TsQWOkdud28

With 2X speed:

https://www.youtube.com/watch?v=pLYAI6lqoTM
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: marvinitfox on April 25, 2020, 03:48:24 AM
How can there be scores of 6:46 on the highscore table?
If nothing else, this map has Berthas, and they take longer than that to die even if knee-deep in creeper.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on May 02, 2020, 01:25:50 PM
Fresh video from DarkRubberNeck:

https://www.youtube.com/watch?v=cLi2UcgowMQ
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: TimeWeaver on May 17, 2020, 09:48:45 PM
Thanks for the spoiler JR, turned this impossible frustration into a fun map.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: toolforger on August 15, 2020, 03:10:13 PM
I hate these "you need to mind-read the creator to win" maps.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: toolforger on August 15, 2020, 03:16:10 PM
Oh, and did I mention I hate maps even more if there is invisible "soft vacuum"?
That's at the level of "a pea and three shells".

I feel cheated, and this is going to reflect in the rating.
(I don't usually say this kind of stuff, but I'm short of a rage quit just because of this kind of sh*t.)
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on August 15, 2020, 03:57:07 PM
Don't understand at all this comments...  :-[
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: toolforger on August 15, 2020, 03:58:31 PM
Even worse than I thought.
- Digitalis on soft vacuum is almost invisible. Makes it really hard to see how far you are in what area.
- Stargates are not connected. Making it hard to see what avenues are most promising, you essentially have to search for the matching stargates. (This is particularly nasty since red and violet are so hard to distinguish. And don't get me started about people with impaired color vision, there's quite the array of variants out there.)
- Map pretends to be a hard challenge, but if you find the fact about the soft vacuum, it' almost playing itself.
- Then again, level-10 terrain needs a spore. Wait, no, you can just ignore the barrier and the weapons behind, the star gates will put creeper in their back and just cut the weapons off from resupply.
- Beams on PZs are really hard to spot, but they'll kill all your plans. How about adding a circle that indicates their range? Or if you select a spore, just show the radii, similar to what the game does for anti-air zones.
- Game pretends to give me exciting new ability to place runner nest. It does give me the ability, but it's not exciting - you don't even need spores, just emitters, and in the final stage where you *might* need a spore, you don't know where there might be PZ'ed beams, so you just let your power-1000 emitter spill into hard vacuum.

I rate maps according to how interesting they are, and I typically start at 8, give a 9 if I'm pleased, 10 if it's really top.
At 5 and below, that's the range for maps I feel are bad.
This one gets 4/10.
Including the bonus for obvious thought and effort that went into it. It's a pity that it didn't work out as something useful.

(Of course, if I rated for ease of winning instead of for how interesting the map is, this would be something like 9.)
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: toolforger on August 15, 2020, 04:00:11 PM
Quote from: yum-forum on August 15, 2020, 03:57:07 PM
Don't understand at all this comments...  :-[

I wrote my review before reading your frustration; if anything is still unclear, ask and I will answer.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on August 15, 2020, 04:18:16 PM
I see. It was just experimental map. We (with Master Kajacx on my request) tried to create new PAC mode. How to say - "in new fresh glance of gameplay". And of course you are right - so many problems.   :-[
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: toolforger on August 16, 2020, 03:42:57 AM
No problem, I know you work on your maps to make them enjoyable - usually I give 9 or 10 for them :-)
I just wasn't aware how early-stage mucho-experimental this particular map was.
Title: Re: Custom Map #8345: YUMMY KISS PAC. By: yum234
Post by: yum-forum on August 16, 2020, 04:06:52 AM
Quote from: toolforger on August 16, 2020, 03:42:57 AM
No problem, I know you work on your maps to make them enjoyable - usually I give 9 or 10 for them :-)
I just wasn't aware how early-stage mucho-experimental this particular map was.

Just first step. And Master Kajacx lose mood to continue... But we now have a chance that Master Cornucanis will improve some things in concept which you mentioned above.