This topic is for discussion of map #8335: Stranded on Creeper's Expansion - Difficulty Project #1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8335)
Author: FireSlime
Size: 128x84
Desc:
Welcome to yet another FireSlime map! This is another idea to increase the variety in the Colony space, after the Tower Defense i tought of this! Selectable Difficulties with Building Emitters, wich build and rebuild when destroyed! Hope you enjoy! Note: On the last 2 difficulties Emitters have respectively 2 and 3 lives (inhibitor hits) please be sure to NOT build multiple inhibitors in the same frame or they will only deal 1 damage. #CRPL #FireSlime #Building Emitter
Hi!
For me, it's unplayable as the menu totally is messed up..
Greetings from The Shire!
Thanks for making this.
I have no way of knowing, but it seemed as though it took much longer for the units to build.
I was seriously under-powered until about 7-8 minutes.
Thanks,
H
Interesting map, played first on easiest;
- 1CN, small starting zone, means rather little energy available, without speedrunning this wasn't that easy as the creeper flooded into the base rather early.
- no singularity effect on rebuild and long timer means nothing got rebuilt, but eh, no complaints about that on easy :p
then played on hardest;
- impossible; kinda disappointing
then played on hard;
- still seemed impossible :/
I think it would be better to either make separate maps for 2 or even 3 difficulties, so players are sure it is possible to win, or make a + / - button with an "emitter strength" display, allowing one to customize the difficulty (with a warning "game may become impossible" once going above X).
In that case, if i hit the "+" button too many times it's my own fault :p