Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 17, 2020, 04:56:17 AM

Title: Custom Map #8334: No Title Today. By: WithersChat
Post by: AutoPost on April 17, 2020, 04:56:17 AM
This topic is for discussion of map #8334: No Title Today
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8334)

Author: WithersChat
Size: 100x100

Desc:
This map features enemy singularity generators, which make the start harder. They use game event tags, so don't forget to enable them. I had to make a map with this wall structure because [REDACTED], so I'm sorry if it looks weird. #CRPL #GameEventTags #
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: WithersChat on April 17, 2020, 04:57:39 AM
255 because why not  ;).
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: WithersChat on April 17, 2020, 01:21:55 PM
I have to apologize, because this map is very bad. But I didn't make it for no reason. The reason is coming on a future map that will be called [REDACTED].
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: Lightforger on April 17, 2020, 08:18:32 PM
Interesting concept, wouldn't mind seeing more of this.
On the map, uphill + fields + no strafers is quite tough.

After the start i built a ton of reactors and they mostly fired on that though, blacklisting reactor, collector, relay, forge & CN would make it harder.
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: Helper on April 18, 2020, 07:35:25 AM
I'm tempted to give it a try, but without a Forge and Totems it's just not going to be as much fun as it could.
Looking forward to seeing your next one.
Thanks,
H
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: Johnny Haywire on April 18, 2020, 04:15:21 PM
This one was fun to just play around with. You can pretty easily hold off the creeper just by terping a level 10 wall and building a pool for yourself to wade in. It will be nice and cool... partly sunny with a 10% chance of creeper spilling in. Mortars help to keep the creep away to reduce that chance to zero.

After just playing around for a while I had a head-slapping "Well, duh!" moment. Maybe you already thought of this technique, but in case you haven't...

Spoiler
AC sprayers can make their own mini-singularity. Set one or two on "enable AC collection field" and set two or three others on "always on" - you'll build up your AC and you can easily move forward with a nice protective wall.
[close]

I started this technique after nullifying the first emitter and taking the ore mine near it. This technique isn't for speed as much as for safety.

Yanno, this is another cool concept that might be especially interesting on a CSM map. Just a thought. It's cool to see what you guys keep coming up with  8)

Thanks for the map!  ;D
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: WithersChat on April 19, 2020, 10:59:43 AM
Quote from: Johnny Haywire on April 18, 2020, 04:15:21 PM

Spoiler
AC sprayers can make their own mini-singularity. Set one or two on "enable AC collection field" and set two or three others on "always on" - you'll build up your AC and you can easily move forward with a nice protective wall.
[close]


How do you think I survived?
Title: Re: Custom Map #8334: No Title Today. By: WithersChat
Post by: Johnny Haywire on April 19, 2020, 10:23:30 PM
 ;)

...although, I don't know that this technique is absolutely necessary. You can cram enough firepower in the area to push the creeper back. But it may not be as enjoyable that way.