Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 01, 2010, 09:32:23 PM

Title: Custom Map: Sacred Halls
Post by: AutoPost on June 01, 2010, 09:32:23 PM
This topic is for discussion of map: Sacred Halls (http://knucklecracker.com/creeperworld/mapcomments.php?id=2122)
(http://knucklecracker.com/creeperworld/thumb.php?id=2122) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2122)

Author: Weesplat (http://knucklecracker.com/creeperworld/viewmaps.php?author=Weesplat)

Desc:
A challenging map that combines confinement and wide spaces. Please comment and rate.
Title: Re: Custom Map: Sacred Halls
Post by: millered on June 01, 2010, 11:16:50 PM
Is this possible?  The center emitter is so fast that there is no time to setup an adaquate defense.  Just wondering, Thanks.
Title: Re: Custom Map: Sacred Halls
Post by: Timwi on June 03, 2010, 10:44:01 AM
Since there are no scores posted, even the author himself couldn't solve it, so it's probably impossible.
Title: Re: Custom Map: Sacred Halls
Post by: Weesplat on June 03, 2010, 07:56:21 PM
Well, now i feel embarrassed.

I think Uppercase (lol, Spellcheck's name for him...or her) might have done it, he told me it was impossible to get the top left crazonium totem without bridging, and wouldn't let me post it at first.

U know, u can move the city. I'm still pondering moving the city into the corners with 2 blasters to cap the emitters. You would be a lot safer up there.

Then again, I might have to release an easier version.

Title: Re: Custom Map: Sacred Halls
Post by: Weesplat on June 03, 2010, 07:58:29 PM
Hey, I got a bunch of downloads
Title: Re: Custom Map: Sacred Halls
Post by: Weesplat on June 03, 2010, 09:02:47 PM
Its OK guys. You can, as of now, survive for at least 29:33
Title: Re: Custom Map: Sacred Halls
Post by: UpperKEES on June 03, 2010, 09:07:51 PM
Quote from: Weesplat on June 03, 2010, 07:56:21 PM
I think Uppercase (lol, Spellcheck's name for him...or her) might have done it, he told me it was impossible to get the top left crazonium totem without bridging, and wouldn't let me post it at first.

Indeed pronounced as 'uppercase'. ;)

When I reviewed your map I noticed I couldn't place a collector connecting to the totem within the top left crazonium section, so I asked if bridging was required (because then I'd have to rate it 'Expert Only'). I overlooked the fact that a relay would work here, so when you replied to my message, I assumed it was okay and didn't check any further.

Glad to read it seems to work out fine, but again this proves why submitting a score before approval (http://knucklecracker.com/forums/index.php?topic=980.0) is so important. We really don't have the time to play every map and players don't like it when they spend a lot of time on an unbeatable map. Last minute changes are often the cause of this....

Edit: and Weesplat, please use the edit button when you like to add something to your previous post.
Title: Re: Custom Map: Sacred Halls
Post by: SPIFFEN on November 05, 2010, 09:45:02 AM
This map still has NO score , so it might be an map that is impossible to fo finnish .
( atleast no one has boutherd to to try to do so =P )
Title: Re: Custom Map: Sacred Halls
Post by: Anonymeus on September 23, 2014, 02:18:43 PM
This map is epic.