Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 12, 2020, 03:41:16 AM

Title: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: AutoPost on March 12, 2020, 03:41:16 AM
This topic is for discussion of map #8222: Chapel of Syrinx
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8222)

Author: Mustang
Size: 180x180

Desc:
This is my first map, so constructive criticism is appreciated. I would put this at medium difficulty and with a good run should take between 30-60 minutes. Guppies, Extra command nodes, and Berthas are either locked or limmited, but there are items to correct that on the map. The key to a good/low time is what you do in the first 2 minutes so play around with that if you are having issues.
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Helper on March 12, 2020, 05:09:02 AM
Thank you for making this. Very nice design and lots of work on the layout.
I've been trying to start at the bottom left a get a base going, but can't find the key to success.
My general impression is that it will take a very skilled player to win this, but I've only been at it for a few tries.
I'm not inclined to keep trying, but I hope lots of others can crack it.
Thanks,
H
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Lightforger on March 12, 2020, 08:27:42 PM
Nice map.
There is a trick that is probably not intended, but makes it quite a lot faster:

Spoiler
(https://i.imgur.com/rzvKZRf.png)
[close]

Managed to pick up the first thor around 3-4 min
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: cornucanis on March 13, 2020, 12:04:49 AM
So if this is the Chapel of Syrinx, would that mean that the emitters are the priests of the temple of syrinx?
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Mustang on March 13, 2020, 01:05:08 AM
Cornucanis,
You caught me! Huge (in mourning) Rush fan. I chose chapel because this being my first map I thought it would be presumptuous for me to assume that it was worthy of temple status so I went with something that sounded smaller so after I get some experience I could work myself up to the "Temple of Syrinx". I like your explanation better, so I think I'll go with that.

Lightforger,
You rock! I knew people would better my score, but not by so much.
Spoiler
I designed it in such a way as to make it possible to gather most of the non-Thor unlocks within the first minute or two, but
[close]
have no clue how you got them so quickly.

Helper,
Thanks for the kind words!
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Helper on March 13, 2020, 07:45:24 AM
Quote from: Mustang on March 13, 2020, 01:05:08 AM
Lightforger,
You rock! I knew people would better my score, but not by so much.
Spoiler
I designed it in such a way as to make it possible to gather most of the non-Thor unlocks within the first minute or two, but
[close]
have no clue how you got them so quickly.


Still beating on this bad boy.
I'd love to see how you grab those in about a minute.
I am seriously missing something here (no surprise).
:(
Thanks,
H
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Lightforger on March 13, 2020, 12:06:35 PM
By landing next to pickups instead of the 3 bottom squares ofcourse :D
You can also pick them up as a drive-by (float-by?) without landing.

I picked up the east CN first since it's easiest, used that one to claim 2 islands while floating the initial CN over to the 3rd CN and a bertha.
Ended up using no guppies at all.

Bertha + sprayer explosion clears a spot just long enough to build a collector
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Helper on March 13, 2020, 12:55:58 PM
OK, I see what you did.
I grabbed that east CN, then stayed to take out those three Spore towers and dropped the new CN down to work the islands.
Better late than never, I'm going to go after that 3rd CN and a Bertha.
Gotta get me some Thor.
Thanks,
H
Title: Re: Custom Map #8222: Chapel of Syrinx. By: Mustang
Post by: Mustang on March 14, 2020, 12:53:53 PM
Here's how I did it:
Spoiler
Spoiler
If you place the first CN next to the lower center emitter (as high as it will go), you have just enough time to build collectors up to grab both of the unlocks in the middle. Then I used the second CN to drop and get the east CN and while there, took out those spores. I used the third CN to drop and grab the west bertha. The last two CNs i just put back in orbit after I used them, the first one I just flew down to the bottom left to start with.
[close]
[close]

Hope this helps those that are stuck.