Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 08, 2020, 09:32:52 AM

Title: Custom Map #8217: Tower Defense #2 - A Greater Challenge!. By: FireSlime
Post by: AutoPost on March 08, 2020, 09:32:52 AM
This topic is for discussion of map #8217: Tower Defense #2 - A Greater Challenge!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8217)

Author: FireSlime
Size: 65x65

Desc:
Welcome to my second TD map, hope you enjoy it! Be sure to give be feedback about bugs or ideas in the forum or on the discord, i read them regorarly, and it helps me make a better experience for you all! The core mechanics are game-intended ones, think that enemies are made of creep (wich they are) and use things to damage creep! Cannons, Mortars, etc. Everything else u may need will be said ingame. #TD #FireSlime #Tower Defense #Crpl
Title: Re: Custom Map #8217: Tower Defense #2 - A Greater Challenge!. By: FireSlime
Post by: CharlieMartini on March 09, 2020, 12:54:03 PM
So I figured out how to turn all the numbers to X, stopped all enemy traffic, but how do I complete the mission to stop the game clock?
Title: Re: Custom Map #8217: Tower Defense #2 - A Greater Challenge!. By: FireSlime
Post by: chwooly on March 09, 2020, 08:39:40 PM
Destroy all towers. They need 3 nullifiers firing at the exact same time to take them out. So you should have them set to "disarm" then when they are built and fueled up, You select all 3 and put them to armed, They should hit the spawner all at the same time.
When all the spawners are nullified then that is the win condition.


Cheers
Title: Re: Custom Map #8217: Tower Defense #2 - A Greater Challenge!. By: FireSlime
Post by: knighty on March 09, 2020, 10:12:22 PM
I really like these maps... and think they have a lot of potential

thanks for making them and keep up the good work :-)
Title: Re: Custom Map #8217: Tower Defense #2 - A Greater Challenge!. By: FireSlime
Post by: GoodMorning on March 10, 2020, 05:08:57 AM
For the towers requiring three Nullifiers at the same time, this may be useful:

Self CONST_HEALRATE 0 SetUnitAttribute

... so that it doesn't have to be on the same frame, and people who try with one can see the health meter reduced.