This topic is for discussion of map #8217: Tower Defense #2 - A Greater Challenge!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8217)
Author: FireSlime
Size: 65x65
Desc:
Welcome to my second TD map, hope you enjoy it! Be sure to give be feedback about bugs or ideas in the forum or on the discord, i read them regorarly, and it helps me make a better experience for you all! The core mechanics are game-intended ones, think that enemies are made of creep (wich they are) and use things to damage creep! Cannons, Mortars, etc. Everything else u may need will be said ingame. #TD #FireSlime #Tower Defense #Crpl
So I figured out how to turn all the numbers to X, stopped all enemy traffic, but how do I complete the mission to stop the game clock?
Destroy all towers. They need 3 nullifiers firing at the exact same time to take them out. So you should have them set to "disarm" then when they are built and fueled up, You select all 3 and put them to armed, They should hit the spawner all at the same time.
When all the spawners are nullified then that is the win condition.
Cheers
I really like these maps... and think they have a lot of potential
thanks for making them and keep up the good work :-)
For the towers requiring three Nullifiers at the same time, this may be useful:
Self CONST_HEALRATE 0 SetUnitAttribute
... so that it doesn't have to be on the same frame, and people who try with one can see the health meter reduced.