This topic is for discussion of map #8212: Tower Defense #1 - A New Game Mode!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8212)
Author: FireSlime
Size: 128x50
Desc:
This is some new crpl, still on beta (or so) and it is still not optimal on enjoyability purposes (wave system, difficulty scaling etc.) so all the spawners in the map will spawn the same unit each X seconds. Lightblue enemies are faster, red stronger and slower, grey are "basic". The spawners (colored pyramids) will be destructible by 3 nullifiers all activated togheder with the "arm" button. Finiscing any gray pit lives will result in a loss. #CRPL #FireSlime #TD #Tower Defense#
This definitely has some potential, My biggest issue is that there are no instructions in game. As it is beta there are a few other things but I am sure they will be addressed as the CRPL evolves.
Cheers, Thanks
Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H
Quote from: Helper on March 07, 2020, 05:00:26 AM
Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H
You can't use a nullifier until the target comes online and starts sending attacks. Didn't really see any bugs in my play thru's.
Pretty interesting :D, also very easy, to the point that if you just place the nullifiers as soon as possible, there isn't any need for towers at all.
Minor issue - mortars are weak vs moving targets
Bug: loading after a target has been set to "able to nullify" resets it, breaking the map.
love it :-)
Works fine for me - good proof of concept!