Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 06, 2020, 12:37:28 PM

Title: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: AutoPost on March 06, 2020, 12:37:28 PM
This topic is for discussion of map #8212: Tower Defense #1 - A New Game Mode!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8212)

Author: FireSlime
Size: 128x50

Desc:
This is some new crpl, still on beta (or so) and it is still not optimal on enjoyability purposes (wave system, difficulty scaling etc.) so all the spawners in the map will spawn the same unit each X seconds. Lightblue enemies are faster, red stronger and slower, grey are "basic". The spawners (colored pyramids) will be destructible by 3 nullifiers all activated togheder with the "arm" button. Finiscing any gray pit lives will result in a loss. #CRPL #FireSlime #TD #Tower Defense#
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: chwooly on March 06, 2020, 10:21:27 PM
This definitely has some potential, My biggest issue is that there are no instructions in game. As it is beta there are a few other things but I am sure they will be addressed as the CRPL evolves.


Cheers, Thanks
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: Helper on March 07, 2020, 05:00:26 AM
Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: chwooly on March 07, 2020, 06:15:48 AM
Quote from: Helper on March 07, 2020, 05:00:26 AM
Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H

You can't use a nullifier until the target comes online and starts sending attacks.  Didn't really see any bugs in my play thru's.
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: Lightforger on March 07, 2020, 03:01:33 PM
Pretty interesting :D, also very easy, to the point that if you just place the nullifiers as soon as possible, there isn't any need for towers at all.

Minor issue - mortars are weak vs moving targets

Bug: loading after a target has been set to "able to nullify" resets it, breaking the map.
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: knighty on March 07, 2020, 05:38:01 PM
love it :-)
Title: Re: Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime
Post by: Twi on March 07, 2020, 08:16:31 PM
Works fine for me - good proof of concept!