Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 01, 2020, 01:38:07 PM

Title: Custom Map #8204: The Recursion. By: Kaned
Post by: AutoPost on March 01, 2020, 01:38:07 PM
This topic is for discussion of map #8204: The Recursion
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8204)

Author: Kaned
Size: 245x245

Desc:
There are no words needed besides i screwed up something and it takes longer than expected.
Title: Re: Custom Map #8204: The Recursion. By: Kaned
Post by: Lightforger on March 01, 2020, 06:27:54 PM
Looks cool, but not very fun to play
Title: Re: Custom Map #8204: The Recursion. By: Kaned
Post by: Helper on March 02, 2020, 07:03:59 AM
Thanks for making this.
Nice graphics and balance.
Nice start, but too large for no apparent reason.
After getting established, it was pretty well just clear enough space for Nullifiers, kill the Emitters, then jump a box and repeat.
Lots of players love the big symmetric games and they will have a ball with this one.
Looking forward to more from you.
H
Title: Re: Custom Map #8204: The Recursion. By: Kaned
Post by: marvinitfox on March 10, 2020, 08:54:10 AM
Quote from: Lightforger on March 01, 2020, 06:27:54 PM
Looks cool, but not very fun to play
^this, exactly.

Would have been nicer if the gridsize was a multiple of unitsize, the discrepancy adds very little gameplay and huge frustration.

Each square is the same as its neighbor, the same as its neighbor, the same as its neighbor, the same as its neighbor, the same as...<aw shaddup!>

Very easy, but frustrating to progress.
Title: Re: Custom Map #8204: The Recursion. By: Kaned
Post by: toolforger on May 08, 2024, 07:21:17 AM
Same experience here.
No way to quickly progress once stabilized, you're still forced to invade every single square, clickety-clickety-yawn, lather-rinse-repeat.
I usually do appreciate series of small successes, but each success on this map requires individual setup and the repetitiveness is killing the incentive.