This topic is for discussion of map #8198: three places
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8198)
Author: Martin Gronsdal
Size: 200x50
Desc:
I'm stuck. I see how to get to the right island by not moving terp, but this require forge upgrades, thus I need to move it to claim the left island. Any hints?
Sure, if you can tell me how to keep the spores from killing everything before you get started. Even if I could protect my base from 2 spores every 10 seconds, they kill all the remote resources I need, like the ore farm and that single relay which I assume becomes important later.
Quote from: Altren on February 27, 2020, 08:09:00 PM
I'm stuck. I see how to get to the right island by not moving terp, but this require forge upgrades, thus I need to move it to claim the left island. Any hints?
Spoiler
do you have to move it?
Thank you for playing
Quote from: TimeWeaver on February 27, 2020, 09:43:29 PM
Sure, if you can tell me how to keep the spores from killing everything before you get started. Even if I could protect my base from 2 spores every 10 seconds, they kill all the remote resources I need, like the ore farm and that single relay which I assume becomes important later.
Spoiler
use land available. I focused on the spores during first minutes
Thank you for playing
Even after moving the terp, I can't get to the forge. If I don't move the terp, I can't land guppies on the central island. And even after I do, I just don't have enough firepower available to hold a path open.
It's tough. Real tough. I'm not sure it's a kind of tough I like :s
Quote from: Twi on February 28, 2020, 09:38:35 AM
Even after moving the terp, I can't get to the forge. If I don't move the terp, I can't land guppies on the central island. And even after I do, I just don't have enough firepower available to hold a path open.
It's tough. Real tough. I'm not sure it's a kind of tough I like :s
Spoiler
maybe you will like it better if you don't move the terp?
thank you for playing
Quote from: Martin Gronsdal on February 28, 2020, 10:10:06 AM
Spoiler
maybe you will like it better if you don't move the terp?
thank you for playing
Spoiler
but if I don't move the terp how do I do things!
Quote from: Twi on February 28, 2020, 10:38:13 AM
Quote from: Martin Gronsdal on February 28, 2020, 10:10:06 AM
Spoiler
maybe you will like it better if you don't move the terp?
thank you for playing
Spoiler
but if I don't move the terp how do I do things!
Spoiler
by moving other things; terp stays where it is....
Quote from: Martin Gronsdal on February 28, 2020, 11:52:30 AM
Quote from: Twi on February 28, 2020, 10:38:13 AM
Quote from: Martin Gronsdal on February 28, 2020, 10:10:06 AM
Spoiler
maybe you will like it better if you don't move the terp?
thank you for playing
Spoiler
but if I don't move the terp how do I do things!
Spoiler
by moving other things; terp stays where it is....
what else is there to move? the base cant move because everything is blocked. guppies cant land on the two long islands because of the no fly zones, and everything else is blocked. base cant move back to process ore after flying away because theres a hole in the ground.
help a brother out herenever mind, got it
Quote from: paco42 on February 28, 2020, 04:16:02 PM
Quote from: Martin Gronsdal on February 28, 2020, 11:52:30 AM
Quote from: Twi on February 28, 2020, 10:38:13 AM
Quote from: Martin Gronsdal on February 28, 2020, 10:10:06 AM
Spoiler
maybe you will like it better if you don't move the terp?
thank you for playing
Spoiler
but if I don't move the terp how do I do things!
Spoiler
by moving other things; terp stays where it is....
what else is there to move? the base cant move because everything is blocked. guppies cant land on the two long islands because of the no fly zones, and everything else is blocked. base cant move back to process ore after flying away because theres a hole in the ground.
help a brother out here
never mind, got it
I am proud... thank you for playing
This map maybe is your best so far. Your maps have evolve very nice!! looking forward for the next one!
Quote from: xhos on March 04, 2020, 08:32:31 AM
This map maybe is your best so far. Your maps have evolve very nice!! looking forward for the next one!
Thank you and thank you for playing
If it wasn't for the fact there are 15 scores on this I would say it is impossible.
With the command center being hurt by creeper within the first 5 seconds, the first thing I would need to build is the two cannons which can only just save the command center, I would then need to build down and take the nullifier to take out the no-fly zone but by the time it charges up enough to fire, the spores start to attack.
So instead of charging the nullifier I would need beamers, two beamers isn't enough to destroy the two spores before they hit, in addition, two, or even four beamers cannot recharge fast enough to take on the endless spam of spores.
I literally cannot see a way to complete this, and yet there's clearly a way, because 15 people have completed it, and it can only be uploaded once it is completed... so..........
Yeah, I'm stuck.
Edit: OH!
Oh I see what you've done now... you sneaky bar stool.
Okay I think I can do this now...
Edit 2: Okay so I managed to get to the point I can take the nullifier, and then everything disconnects, I can't build anything and everything dies....
and now that I've started again, the terp keeps dying before I get a beamer up... is that just really bad RNG?
Quote from: umm36 on March 05, 2020, 06:07:02 AM
If it wasn't for the fact there are 15 scores on this I would say it is impossible.
With the command center being hurt by creeper within the first 5 seconds, the first thing I would need to build is the two cannons which can only just save the command center, I would then need to build down and take the nullifier to take out the no-fly zone but by the time it charges up enough to fire, the spores start to attack.
So instead of charging the nullifier I would need beamers, two beamers isn't enough to destroy the two spores before they hit, in addition, two, or even four beamers cannot recharge fast enough to take on the endless spam of spores.
I literally cannot see a way to complete this, and yet there's clearly a way, because 15 people have completed it, and it can only be uploaded once it is completed... so..........
Yeah, I'm stuck.
Edit: OH!
Oh I see what you've done now... you sneaky bar stool.
Okay I think I can do this now...
Great. Tell me how you did it, ok? Thank you for playing.
answer to your edit: you have to try to keep things west intact and reinforced.
Quote from: Martin Gronsdal on March 05, 2020, 07:08:40 AM
Quote from: umm36 on March 05, 2020, 06:07:02 AM
If it wasn't for the fact there are 15 scores on this I would say it is impossible.
With the command center being hurt by creeper within the first 5 seconds, the first thing I would need to build is the two cannons which can only just save the command center, I would then need to build down and take the nullifier to take out the no-fly zone but by the time it charges up enough to fire, the spores start to attack.
So instead of charging the nullifier I would need beamers, two beamers isn't enough to destroy the two spores before they hit, in addition, two, or even four beamers cannot recharge fast enough to take on the endless spam of spores.
I literally cannot see a way to complete this, and yet there's clearly a way, because 15 people have completed it, and it can only be uploaded once it is completed... so..........
Yeah, I'm stuck.
Edit: OH!
Oh I see what you've done now... you sneaky bar stool.
Okay I think I can do this now...
Great. Tell me how you did it, ok? Thank you for playing.
3 hours later and I still haven't beaten it because of that damn spore tower...
And not being able to move my command center back to the starting area? that's just sneaky and rude ^.^
The RNG is indeed pretty bad, a spore hitting the terp is GG.
Best bet is saving a second before the spores launch, and if one ends up going to the terp, modify the RNG by moving/building/deleting a unit, like the cheap 1energy reactors.
Finally finished it with an hour and 12 minutes placing next to last, then I realised that I only had to do a fraction of what I thought I did, and re-did it starting from a previous save and finished it in 23 minutes.
This was honestly more of a challenge of knowing what to do rather than anything else.
Very well made. Infuriating, but well made.
Quote from: umm36 on March 06, 2020, 08:28:05 AM
Finally finished it with an hour and 12 minutes placing next to last, then I realised that I only had to do a fraction of what I thought I did, and re-did it starting from a previous save and finished it in 23 minutes.
This was honestly more of a challenge of knowing what to do rather than anything else.
Very well made. Infuriating, but well made.
thank you for playing
my motto making these maps is: "spare the rod and spoil the child".
Quote from: Lightforger on March 05, 2020, 12:25:31 PM
The RNG is indeed pretty bad, a spore hitting the terp is GG.
Best bet is saving a second before the spores launch, and if one ends up going to the terp, modify the RNG by moving/building/deleting a unit, like the cheap 1energy reactors.
none of this should be necessary. But I know - it's easy to say that, knowing the solution.
Ok, serious question.
How do I keep the Terp alive? (when not moving it away)
even with 3 beams on the islands near the spore tower, if it decides to send both spores to the terp, terp dies.
Ok, yep.
Aside from the Terp (and the midspace relay)'s mortality, it can be done.
Basically, you just need to roll lucky on enough spore targets until your get upgrades running. *upgraded* beams protect just fine. Normal ones dont.
Quote from: marvinitfox on March 12, 2020, 02:58:42 PM
Ok, serious question.
How do I keep the Terp alive? (when not moving it away)
even with 3 beams on the islands near the spore tower, if it decides to send both spores to the terp, terp dies.
Ok, yep.
Aside from the Terp (and the midspace relay)'s mortality, it can be done.
Basically, you just need to roll lucky on enough spore targets until your get upgrades running. *upgraded* beams protect just fine. Normal ones dont.
look, I don't want to be belittling - but
Spoiler
you are swimming in an ocean of aether available. Make 4-5 beams, resupply them - at the same time get the forge working, and this is a walk in the park
This is only the 2nd of these maps that I managed to figure out.. even though the hint with the terp initially was a bit confusing.. sneaky.. now there are just 5 other maps where I am completely stuck.. sigh..
Quote from: renelm on March 13, 2020, 03:29:30 PM
This is only the 2nd of these maps that I managed to figure out.. even though the hint with the terp initially was a bit confusing.. sneaky.. now there are just 5 other maps where I am completely stuck.. sigh..
Thank you for playing
Wow - I see a lot of feedback on this map and I can understand why. It's a really, really cool map for one, but it's tricky. I admit I succumbed to my instinct which told me to immediately move the terp out of harm's way at the start of the game. NOOOooO! Don't do that! Aaaarrrrgh!
I should know by now, once you move something in your maps there's no guarantee you can put it back. In fact, if it's already built for you then it's essentially a certainty that there's no way to put it back there.
I'm not sure if anyone else did this, but I skipped the second island... the one where the forge starts off.
I only moved my CN once, which made me happy.
I can see a few different ways someone could approach this... but yanno, there are tricks at every turn on this map. Nothing brutal, I think... but things that make you stop and think. Excellently done!
Great map! Thanks for making it! ;D ;D
PS - And is it just a coincidence that my score was the 23rd score posted, and my time in binary equals exactly twice that? (101110) :o
it's been so long since I made this map that I don't remember the solution and I am stumped myself. Any hints? ;)
thank you for playing
You do have to move fast... gotta grab the AC, set up a quick defense while sending some beams to the island next to the spore tower. You might even need a little luck because if it shoots the terp, you're done.
I sent guppies ASAP to power the beams and grab all the Aether, then used bombers to clear a path on the 3rd island... then used one guppy going back and forth to build & supply 5 more guppies to keep stuff back at the base powered up while I moved the CN to grab the nullifier.
It's really a great map - one of your best, imo - and I'm sad that some people got stuck way back when this was released. Hope this helps anyone who's still kickin' around and wanting to beat the map! ;)
hehe, my comment about being stumped was a joke ;)
a really cool option in CW3 and also 4, would be if the game somehow recorded by itself gameplay, let's say it retained top 10 solutions for every map. But then again, it would give away all the tools of the trade as well
Oh, lol. Derr.
But hey, ya never know. I came across a mathematical code that I wrote down when I was 8 that I still can't decipher. Of course, it could've been that my 8-year-old math was a bit off ::)
...Or the alien abductions back in '93 and '97 might have scrambled my brain a bit too much, who knows? :P
Anyway, thanks again for all the work ya put into these unique maps! ;D
Quote from: Martin Gronsdal on March 12, 2020, 05:02:16 PM
Quote from: marvinitfox on March 12, 2020, 02:58:42 PM
Ok, serious question.
How do I keep the Terp alive? (when not moving it away)
even with 3 beams on the islands near the spore tower, if it decides to send both spores to the terp, terp dies.
Ok, yep.
Aside from the Terp (and the midspace relay)'s mortality, it can be done.
Basically, you just need to roll lucky on enough spore targets until your get upgrades running. *upgraded* beams protect just fine. Normal ones dont.
look, I don't want to be belittling - but Spoiler
you are swimming in an ocean of aether available. Make 4-5 beams, resupply them - at the same time get the forge working, and this is a walk in the park
and just ***HOW*** does that prevent this scenario?
(https://i.imgur.com/bEvlpg1.jpg)
This is right at the beginning of the map. Just had time to build one beam, it's not yet charged.
At this point in the game, how am i supposed to access, much less use the "you are swimming in an ocean of aether available", Hmmmm?
The very first spore hit the midspace relay. The next salvo hits the terp.
I don't remember exactly, but I think
Spoiler
the point was to make some beams and fly them to the island adjacent to the spore tower. At some point these could either be reinforced by more beams or resupplied by a guppy and kept alive that way. That would prevent the terp being attacked too
Tip: Get AC as soon as you can. That alone will keep the left side reinforced.
But you're going to need to hurry in order to save that terp. Gotta get some beams over by the spore tower asap as well. Lots of asap, sorry. :P