Knuckle Cracker

Creeper World => Suggestions => Topic started by: SPIFFEN on January 04, 2010, 07:52:16 AM

Title: Upgrades / Nanobot deposit
Post by: SPIFFEN on January 04, 2010, 07:52:16 AM
Some maps has only a few upgrades possible ,
so it would be nice if we could change the upgrades during gameplay .

This would make game tactics more advanced for those who try to beat the best score ,
and maybe easyier for newbees as me =P
Title: Re: Upgrades / Nanobot deposit
Post by: Aurzel on January 04, 2010, 01:11:04 PM
i prefer it as it is, besides the energy upgrades stay the most important throughout the game especially if you're going for the high score. if there's multiple upgrades available i ussually get the upgrades in this order:
faster build
increased energy output
cheaper buildings
and then the other 3 vary depending on the map
Title: Re: Upgrades / Nanobot deposit
Post by: nic nac on January 09, 2010, 04:35:46 PM
I just reached the chapter where you find the first upgrades and tried to save them only to be quite baffled by the fact they don't carry over.
Title: Re: Upgrades / Nanobot deposit
Post by: SPIFFEN on January 23, 2010, 07:56:01 PM
What about adding more upgrades to choose from ?

Like more firepower for blasters and another upgrade for the mortars and so on .

Or / and lvl 2 for the upgrades thats there already ,
after upgraded lvl 1 ofcourse .

Maybe someone else has an great idea of what could be added in the upgrades .

Title: Re: Upgrades / Nanobot deposit
Post by: Siccles on January 23, 2010, 08:05:09 PM
well there could be other ways the upgrades could be used, maybe temporal boni which are way stronger than the permanent ones, but only last a minute or so (and consume the upgrade) like:

decreasing ammunition consumption of blasters and mortars by 50% for 30 seconds or making everything being built way faster for a limited amount of time.

You also could "disessamble" the upgrade for a one time energy bonus (like 50 energy, which would be added one time upon use meaning that storages would be required to use it efficiently)
Title: Re: Upgrades / Nanobot deposit
Post by: Aurzel on January 24, 2010, 06:36:42 AM
thumbs up to siccles i like that idea :P
Title: Re: Upgrades / Nanobot deposit
Post by: Kamron3 on January 24, 2010, 01:57:14 PM
We need upgrade trees for all of the weapons and structures in the game when CW2 and bigger maps come out. Right now they just aren't as needed.

_k
Title: Re: Upgrades / Nanobot deposit
Post by: Aurzel on January 24, 2010, 02:47:47 PM
when we're dealing with huge maps 10 times the size of the current one with odin city able to produce 160 packets per second then we'll talk about upgrade trees :P
Title: Re: Upgrades / Nanobot deposit
Post by: Kamron3 on January 24, 2010, 02:48:04 PM
YESH!

_k
Title: Re: Upgrades / Nanobot deposit
Post by: Aurzel on January 24, 2010, 02:48:35 PM
imagine that, plus there'd be about 10-15 different elevations
Title: Re: Upgrades / Nanobot deposit
Post by: Kamron3 on January 24, 2010, 02:49:00 PM
Yep.

_k