This topic is for discussion of map #8192: Maze with clear path
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8192)
Author: Martin Gronsdal
Size: 84x84
Desc:
I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished
Quote from: Whistler on February 26, 2020, 03:11:13 PM
I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished
thank you for your feedback and for playing. This map doesn't have a build order, in the sense that you lose if you don't do things in the right order....
I'm stumped on this one.
Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H
Quote from: Helper on March 17, 2020, 04:12:06 AM
Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H
Spoiler
did my little "trap" work - where (at least I think) one has to be careful about placing relays at near the landing zone carefully?
thank you for helping other players and for playing
Finally got it. The use of the guppy had me stumped until
Spoiler
found the hidden thing
Discovered by accident how to do this map whilst waving a nulifier around over the map :-X
With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.
Then restart map and play with this knowledge that you have acquired.
Quote from: marvinitfox on March 23, 2020, 06:55:05 AM
With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.
Then restart map and play with this knowledge that you have acquired.
;)