Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 24, 2020, 01:42:24 PM

Title: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: AutoPost on February 24, 2020, 01:42:24 PM
This topic is for discussion of map #8192: Maze with clear path
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8192)

Author: Martin Gronsdal
Size: 84x84

Desc:
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Whistler on February 26, 2020, 03:11:13 PM
I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Martin Gronsdal on February 28, 2020, 11:54:01 AM
Quote from: Whistler on February 26, 2020, 03:11:13 PM
I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished

thank you for your feedback and for playing. This map doesn't have a build order, in the sense that you lose if you don't do things in the right order....
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Helper on March 17, 2020, 04:12:06 AM
Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Martin Gronsdal on March 17, 2020, 05:52:48 AM
Quote from: Helper on March 17, 2020, 04:12:06 AM
Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H

Spoiler
did my little "trap" work - where (at least I think) one has to be careful about placing relays at near the landing zone carefully?
[close]

thank you for helping other players and for playing
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: doogin on March 18, 2020, 02:10:41 PM
Finally got it. The use of the guppy had me stumped until
Spoiler
found the hidden thing
[close]
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Hairy on March 21, 2020, 08:48:03 PM
Discovered by accident how to do this map whilst waving a nulifier around over the map  :-X
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: marvinitfox on March 23, 2020, 06:55:05 AM
With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.

Then restart map and play with this knowledge that you have acquired.
Title: Re: Custom Map #8192: Maze with clear path. By: Martin Gronsdal
Post by: Martin Gronsdal on March 23, 2020, 07:04:48 AM
Quote from: marvinitfox on March 23, 2020, 06:55:05 AM
With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.

Then restart map and play with this knowledge that you have acquired.


;)