Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 10, 2020, 02:08:45 PM

Title: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: AutoPost on February 10, 2020, 02:08:45 PM
This topic is for discussion of map #8163: d-day --
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8163)

Author: Martin Gronsdal
Size: 256x256

Desc:
please play this game: the first upload contains an idiotic mistake, of course, on my part.
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: anurag on February 10, 2020, 04:00:21 PM
Any hints???
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Loren Pechtel on February 10, 2020, 04:04:46 PM
I don't get it.

The whole area is under anti-air, you can't build guppies to bring the AC up to the area in the north.  You can use the Bertha shots to clear a landing but the only weapon you have is AC and you have no way to get it up there.
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on February 10, 2020, 04:19:32 PM
Quote from: anurag on February 10, 2020, 04:00:21 PM
Any hints???

Spoiler
you have to make it possible to land
[close]
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on February 10, 2020, 04:20:11 PM
Quote from: Loren Pechtel on February 10, 2020, 04:04:46 PM
I don't get it.

The whole area is under anti-air, you can't build guppies to bring the AC up to the area in the north.  You can use the Bertha shots to clear a landing but the only weapon you have is AC and you have no way to get it up there.

Spoiler
you have to make it possible
[close]
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Lightforger on February 10, 2020, 04:36:18 PM
Spoiler
Anti-air doesn't prevent units from flying hovering in, or command nodes
[close]

Not bad though a little one-toned, "build 30 sprayers, send them over, explode", repeat until you reach the inhibitor.

Everything has it's own "area" and can't be connected from another area so didn't see a point in limiting relays.

Allowing the bertha's to recharge would make it faster :)
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on February 10, 2020, 05:19:25 PM
Quote from: Lightforger on February 10, 2020, 04:36:18 PM
Spoiler
Anti-air doesn't prevent units from flying hovering in, or command nodes
[close]

Not bad though a little one-toned, "build 30 sprayers, send them over, explode", repeat until you reach the inhibitor.

Everything has it's own "area" and can't be connected from another area so didn't see a point in limiting relays.

Allowing the bertha's to recharge would make it faster :)

Thank you for playing
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: stdout on February 11, 2020, 02:10:27 PM
I'm stuck on the right side of the top of the map. None of the relays will reach. I'm currently swimming in an ocean of AC up there with nowhere to expand to. More hints?
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on February 11, 2020, 02:42:46 PM
Quote from: stdout on February 11, 2020, 02:10:27 PM
I'm stuck on the right side of the top of the map. None of the relays will reach. I'm currently swimming in an ocean of AC up there with nowhere to expand to. More hints?

Spoiler
did you take down the exclusion tower that has to be removed? then you have to start over with guppies in the north too
[close]
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: stdout on February 11, 2020, 02:54:53 PM
Spoiler
Screenshot shows my current status. I killed that one AE tower but that was no other AE towers are still blocking everything, and none of the relays will reach the other area.
[close]
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: stdout on February 11, 2020, 03:06:30 PM
Spoiler
I see a spot on the left that I can get guppies to. I think I can take it from here.
[close]
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on February 11, 2020, 03:08:00 PM
good luck
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: marvinitfox on March 15, 2020, 11:16:02 AM
Not bad.
A bit straightforward, there is only even one sensible place one can invade (at a time).

If anything, you provided 2-3 more relays than really needed :)

This map would be hard if one forgot that sprayers dump their payload if destroyed.
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Martin Gronsdal on March 15, 2020, 02:46:00 PM
Quote from: marvinitfox on March 15, 2020, 11:16:02 AM
Not bad.
A bit straightforward, there is only even one sensible place one can invade (at a time).

If anything, you provided 2-3 more relays than really needed :)

This map would be hard if one forgot that sprayers dump their payload if destroyed.

Thank you for playing
Title: Re: Custom Map #8163: d-day --. By: Martin Gronsdal
Post by: Johnny Haywire on October 15, 2024, 11:46:06 PM
YES! BUWAHAHAHA

I love it when you're racking your brain trying to figure out what to do and then you see it. Most maps never do that, but Martin's maps always usually make you think. I say "usually" because sometimes they just frustrate me so much that I attack one of my fellow inmates and then it's back to the blue & green pills and a couple days of solitary. But this is one YOU CAN ACTUALLY SEE. I mean with your real eyes. Nothing's hidden in some mysterious code or anything.

Great job with the map - thanks for making it! Oh, and thanks for all the AC! =)