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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 09, 2020, 05:54:07 PM

Title: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: AutoPost on February 09, 2020, 05:54:07 PM
This topic is for discussion of map #8159: Make guppy, not war
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8159)

Author: Martin Gronsdal
Size: 256x256

Desc:
Please tell me if this is too easy.
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Schizo on February 09, 2020, 11:29:27 PM
Where are we suppose to land the command center? I don't see any terps to level out the ground or anything..
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: cornucanis on February 10, 2020, 02:32:42 AM
Quote from: Schizo on February 09, 2020, 11:29:27 PM
Where are we suppose to land the command center? I don't see any terps to level out the ground or anything..

Spoiler
You may not start with a terp, but there's no reason to let that remain a permanent state of affairs.
[close]
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Martin Gronsdal on February 10, 2020, 04:20:44 AM
Quote from: cornucanis on February 10, 2020, 02:32:42 AM
Quote from: Schizo on February 09, 2020, 11:29:27 PM
Where are we suppose to land the command center? I don't see any terps to level out the ground or anything..

Spoiler
You may not start with a terp, but there's no reason to let that remain a permanent state of affairs.
[close]

Very good point
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: teknotiss on February 10, 2020, 05:20:40 AM
Quote from: Schizo on February 09, 2020, 11:29:27 PM
Where are we suppose to land the command center? I don't see any terps to level out the ground or anything..

here is a non-mysterious spoiler

Spoiler
use a guppy to fly over the anding zone and build the terp, the energy in 1 guppy should be enough to terraform those 3 cells down to level 1
[close]

then you are on your way!

hope that helps! 8)
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Martin Gronsdal on February 10, 2020, 05:37:35 AM
Quote from: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)

I understand your point.

However, once you establish the guppies they do all the work themselves. The only thing you have to do is to relocate 5-6 guppies when time for that has come.

but I get it. Maybe the ore island should just be within reach?
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Schizo on February 10, 2020, 04:16:39 PM
Quote from: teknotiss on February 10, 2020, 05:20:40 AM
Quote from: Schizo on February 09, 2020, 11:29:27 PM
Where are we suppose to land the command center? I don't see any terps to level out the ground or anything..

here is a non-mysterious spoiler

Spoiler
use a guppy to fly over the anding zone and build the terp, the energy in 1 guppy should be enough to terraform those 3 cells down to level 1
[close]

then you are on your way!

hope that helps! 8)

Yeah, I tried that.  The terp refused to build.
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: chwooly on February 10, 2020, 09:17:07 PM
Quote from: Martin Gronsdal on February 10, 2020, 05:37:35 AM
Quote from: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)

I understand your point.

However, once you establish the guppies they do all the work themselves. The only thing you have to do is to relocate 5-6 guppies when time for that has come.

but I get it. Maybe the ore island should just be within reach?

I agree with Teknotiss,

It is also the complete lack of collectors, The very limited amount of relays, the nullifiers that are totally unreachable.  The lack of the singularity. I think that pretty much sums it up,  The start was tricky 1 time, Once I got the guppy's positioned and got beams made the game was over. I might have even enjoyed it with 1 or 2 additional relays or if the collectors were available. Somehow beating my face into a wall while it might improve my looks is not something I enjoy doing and this is how this map feels after the first 5 mins.

Cheers
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Martin Gronsdal on February 11, 2020, 05:25:47 AM
Quote from: chwooly on February 10, 2020, 09:17:07 PM
Quote from: Martin Gronsdal on February 10, 2020, 05:37:35 AM
Quote from: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)

I understand your point.

However, once you establish the guppies they do all the work themselves. The only thing you have to do is to relocate 5-6 guppies when time for that has come.

but I get it. Maybe the ore island should just be within reach?

I agree with Teknotiss,

It is also the complete lack of collectors, The very limited amount of relays, the nullifiers that are totally unreachable.  The lack of the singularity. I think that pretty much sums it up,  The start was tricky 1 time, Once I got the guppy's positioned and got beams made the game was over. I might have even enjoyed it with 1 or 2 additional relays or if the collectors were available. Somehow beating my face into a wall while it might improve my looks is not something I enjoy doing and this is how this map feels after the first 5 mins.

Cheers

Thank you for playing

I understand that the limited relays and unreachable flying exclusion zones make this map more difficult, but that's the point.
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: teknotiss on February 11, 2020, 09:03:36 AM
Quote from: Schizo on February 10, 2020, 04:16:39 PM

Yeah, I tried that.  The terp refused to build.

so you launched and landed a guppy on the other side of the starter island and it didn't build the terp you placed?

if so that is a bug i think.

the terp should build dude, might be worth deleting that map and redownloading it?
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: teknotiss on February 11, 2020, 09:09:57 AM
Quote from: Martin Gronsdal on February 10, 2020, 05:37:35 AM
Quote from: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)

I understand your point.

However, once you establish the guppies they do all the work themselves. The only thing you have to do is to relocate 5-6 guppies when time for that has come.

but I get it. Maybe the ore island should just be within reach?

could do?  maybe stage the ore so as we liberate areas we get more ore as we progress?

but don't make maps to please me dude, make the ones you want to make!  8)
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: Martin Gronsdal on February 11, 2020, 12:16:21 PM
Quote from: teknotiss on February 11, 2020, 09:09:57 AM
Quote from: Martin Gronsdal on February 10, 2020, 05:37:35 AM
Quote from: teknotiss on February 10, 2020, 05:23:37 AM
Quote
Please tell me if this is too easy.

it's not the ease or difficulty, it is the fiddlyness that puts me off.

some people like this style i know, but for me once i have established i can win i usually lose interest in games that need a lot of micromanagement and guppies.

keep on making them, i don't think the start was too easy, it was a little puzzle and some beachhead tactics, which is fun!

cheers dude  8)

I understand your point.

However, once you establish the guppies they do all the work themselves. The only thing you have to do is to relocate 5-6 guppies when time for that has come.

but I get it. Maybe the ore island should just be within reach?

could do?  maybe stage the ore so as we liberate areas we get more ore as we progress?

but don't make maps to please me dude, make the ones you want to make!  8)



progressive access to ore? don't get me started :)

thank you for playing and the feedback! oh, and thank you for the last comment - that was nice of you
Title: Re: Custom Map #8159: Make guppy, not war. By: Martin Gronsdal
Post by: teknotiss on February 11, 2020, 01:15:19 PM
no worries dude!  8)