Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 09, 2020, 10:03:32 AM

Title: Custom Map #8157: AltEmitter - 3.1. By: -
Post by: AutoPost on February 09, 2020, 10:03:32 AM
This topic is for discussion of map #8157: AltEmitter - 3.1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8157)

Author: -
Size: 128x128

Desc:
Patched Inhibitors a bit, they took way too long to kill before. More stuff to click on! Convert some spores too. So... I made half a map and there was this big void in the other half. It kind of turned into island hopping after that. Warning: [Shift][X] when forge is selected will destroy it. Not quite CSM or normal play. All units are enabled. Related maps: #8116 #8130
Title: Re: Custom Map #8157: AltEmitter - 3.1. By: -
Post by: KingGladiator88 on February 09, 2020, 12:50:25 PM
5:30 min

Deploy 2 Command Nodes in the top left, and a 3rd by the inhibitor on the bottom left. Connect to the Aether and Energy crystals. Then build 4 reactors. After that build the forge and get all upgrades into energy generation up to level 4, get one or two into packet speed and a few in build speed.

meanwhile, get 3 nullifiers to take out every structure in the bottom left.

After this, connect to the converter and and build a nullifer below the mass driver powerup. Be sure to deactivate the mass driver so you dont waste energy on it. and build 3 terps in the top left. Once the 2 power zones are available by the mass driver put 2 reactors on them.

Build a nullifier in the center platform and move the terps to the bottom left to take the three power zones farthest from the nullifer. Terp a flat zone 15x15 centered on the inhibitor. and build reactors on

Start building nullifiers in 4 2x3 blocks around the inhibitor, and 4 additional ones in available power zones and fire the converter bomb on the inhibitor to start damaging it. You should be able to kill the inhibitor in 2 volleys of nullifiers

Can you get faster? Heres a screenshot of my general building placement. Any spare energy you have should go into building more reactors
Title: Re: Custom Map #8157: AltEmitter - 3.1. By: -
Post by: Loren Pechtel on February 09, 2020, 09:08:32 PM
The inhibitors still take a lot of killing, nothing on the south activates other than the nullifier and it's walled in.
Title: Re: Custom Map #8157: AltEmitter - 3.1. By: -
Post by: chwooly on February 09, 2020, 10:22:38 PM
Great map,

I would like if there was a way to know where you had targeted friendly spore emitters,  Better visual to let you know when you can upgrade items, and just a few less nullifiers required for inhibitor, Or just take the inhibitor out completely. I am not a racer but having to place massive amounts of nulls is tedious.

Overall after CSM maps these are becoming my 2nd favorite.

Thanks