Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 07, 2020, 02:14:43 PM

Title: Custom Map #8152: AltEmitter - 3. By: -
Post by: AutoPost on February 07, 2020, 02:14:43 PM
This topic is for discussion of map #8152: AltEmitter - 3
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8152)

Author: -
Size: 128x128

Desc:
More stuff to click on! Convert some spores too. So... I made half a map and there was this big void in the other half. It kind of turned into island hopping after that. Warning: [Shift][X] when forge is selected will destroy it. Not quite CSM or normal play. All units are enabled. Related maps: #8116 #8130
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: yum-forum on February 08, 2020, 02:21:23 AM
Third map. Super! Thanks to author for creativity! :D

P.S. So many new fascinating units! Especially like player's Spore Tower. Surely 10/10 from me!
P.P.S. Too many times needed to nullify Inhibitors is annoying.
P.P.P.S. Please, create more maps!
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: - on February 08, 2020, 02:14:32 PM
600 shots is too much? I thought it was closer to 100 when it was uploaded, my bad.
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: yum-forum on February 08, 2020, 02:47:00 PM
Quote from: - on February 08, 2020, 02:14:32 PM
600 shots is too much? I thought it was closer to 100 when it was uploaded, my bad.

You are not bad. You are THE GREAT!  :D

P.S. Will be good to show for player how many "nullify shot" you need to destroy Emitter or Inhibitor.
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: chwooly on February 08, 2020, 11:07:30 PM
OVerall a fun map, However the amount of nulls needed to finish the map at the end was way too many, Just took a great map and made it at best mediocre.

I look forward to future endeavors with great anticipation.


Cheers
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: yum-forum on February 09, 2020, 06:19:26 AM
Quote from: - on February 08, 2020, 02:14:32 PM
600 shots is too much? I thought it was closer to 100 when it was uploaded, my bad.

Question for You: may i add some your units to CSM template and use its?

P.S. BTW: In CSM template we have gates (like new units in your last game) which possible to set for creeper or anti-creeper only "in", only "out" and "both" direction. This scripts was created about 2 years ago by ScriptMaster Cornucanis.   
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: - on February 09, 2020, 10:06:48 AM
Let's see if there's a way to update then... OK, 3.1 released with a slight fix, and this one has been reported.

Sure, you can use the units. Most of what I made was ripped and edited from other people's work to begin with.  :)
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: hbarudi on March 20, 2020, 02:22:26 PM
Interesting maps, but how do I know how much creeper the emitters are making? They list an amount but make differently and how much for each ground level before creeper climbs over?
Those phantoms came by surprise and put about 100 thick creeper on all my reactors.
Title: Re: Custom Map #8152: AltEmitter - 3. By: -
Post by: yum-forum on March 20, 2020, 02:44:10 PM
Quote from: hbarudi on March 20, 2020, 02:22:26 PM
Interesting maps, but how do I know how much creeper the emitters are making? They list an amount but make differently and how much for each ground level before creeper climbs over?
Those phantoms came by surprise and put about 100 thick creeper on all my reactors.

Ha. Not only you have the same questions.  :D