Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 03, 2020, 06:25:43 AM

Title: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: AutoPost on February 03, 2020, 06:25:43 AM
This topic is for discussion of map #8141: CSM-174 LONG PUZZLE BATTLE
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8141)

Author: yum234
Size: 144x144

Desc:
Many small tricks in big CSM puzzle game for your enjoyment! Good lu! :) #BravoCornucanis #BravoKajacx #BravoRegallion #BravoVirgil #ThanksToGoodMorning #ThanksToSMTaishan
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: Riskbreaker on February 03, 2020, 06:28:11 AM
oh boy, i'm excited...

thank you for all the CSM you've been making!
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: Schizo on February 03, 2020, 06:47:05 AM
I am just about to start this map.  It's gonna be kick ass, I know it. :)  Thank you for another map Yum!  You're the best!
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: Schizo on February 03, 2020, 08:50:06 AM
Just finished it.  Another 10 from me!
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 03, 2020, 09:04:08 AM
Thanks, Riskbreaker and Schizo!  :D

One more possible name of this map - OMG CSM!  :o


Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 03, 2020, 12:59:52 PM
OMG, D0m0nik is NUMBER ONE!!! Big pleasure! :D
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: Twi on February 03, 2020, 06:39:12 PM
Already know it's going to be a great one - thanks for all your hard work    :D
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: chwooly on February 04, 2020, 03:16:35 AM
This map while fun for a lot of people is too slow at the start for me, I feel like I am watching paint dry, 1 or 2 less anti fly zones would have made the map that much more fun.

Also for some reason guppy's don't discharge their full load anymore nor does the landing pad get totally full either. So now I am having to destroy landing pads to get them to 120 and/or micro manage the guppys by returning them to the landing pads manually. And No they are not in the no fly zones.Still not sure why bomb factorys are included, they are so nerfed as to be useless.

I really appreciate the effort and there are several maps that have been made that I replay on a regular basis, However this will be 1 that I will not come back too. 
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 04, 2020, 08:34:07 AM
Quote from: chwooly on February 04, 2020, 03:16:35 AM
This map while fun for a lot of people is too slow at the start for me, I feel like I am watching paint dry, 1 or 2 less anti fly zones would have made the map that much more fun.

Also for some reason guppy's don't discharge their full load anymore nor does the landing pad get totally full either. So now I am having to destroy landing pads to get them to 120 and/or micro manage the guppys by returning them to the landing pads manually. And No they are not in the no fly zones.Still not sure why bomb factorys are included, they are so nerfed as to be useless.

I really appreciate the effort and there are several maps that have been made that I replay on a regular basis, However this will be 1 that I will not come back too.

You are welcome and do what you pleasure.
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: marvinitfox on February 05, 2020, 11:31:11 AM
AWESOME map.
I needed to stop and think about it several times.

Question: Is the frenzy bomb supposed to take 7 times as long as the others to charge?
Question: Is the double-conversion bomb supposed to explode many multiple times on one deploy? (at least 4 explosions, i think possibly more)

Bugreport: The F01/02 toggle will toggle *itself* the first time you load the game. (not at start, on loading a previous save)
This is a teensy bit scary, as one of the effects of this was to flood my yellow gates to ~800 creep level.
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 05, 2020, 12:36:17 PM
Quote from: marvinitfox on February 05, 2020, 11:31:11 AM
AWESOME map.
I needed to stop and think about it several times.

Question: Is the frenzy bomb supposed to take 7 times as long as the others to charge?
Question: Is the double-conversion bomb supposed to explode many multiple times on one deploy? (at least 4 explosions, i think possibly more)

Bugreport: The F01/02 toggle will toggle *itself* the first time you load the game. (not at start, on loading a previous save)
This is a teensy bit scary, as one of the effects of this was to flood my yellow gates to ~800 creep level.

1. Yes. It was intended so initially.
2. Yes. I decided that it will looks funny  ;)
3. No. It should not be so. F01/02 toggle only after flooding by AC and if you click on Controller (but first time - you need click 2 times - this is bug which I can't fix because ScriptMakaer Regallion don't want to do something for KC after banning/blocking him).
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: KingGladiator88 on February 08, 2020, 12:45:46 AM
For those of you that were having issues watching paint dry because you couldn't get around the map to work on stuff, you can fit guppies and terps in between the anti fly zones.

Here is a screenshot of the safe routes I took to move supplies around the map. Red boxes are landing points, lines are the path to take to the next landing point. When moving guppies, make sure they start to land before you give them another move order otherwise they will try to curve through on their path and that takes them into no fly zones. If you move them when they start landing they turn in mid air.

yes, it does take some manual work and active play to make sure you dont leave a guppy or terp on creep and die. And yes, the last leg of the run does take some mid air moving to zig zag through the gap to get through.

Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 08, 2020, 02:17:12 AM
Ha! Interesting and not intended in this way!  :D
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: chwooly on February 08, 2020, 01:10:10 PM
Quote from: KingGladiator88 on February 08, 2020, 12:45:46 AM
For those of you that were having issues watching paint dry because you couldn't get around the map to work on stuff, you can fit guppies and terps in between the anti fly zones.

Here is a screenshot of the safe routes I took to move supplies around the map. Red boxes are landing points, lines are the path to take to the next landing point. When moving guppies, make sure they start to land before you give them another move order otherwise they will try to curve through on their path and that takes them into no fly zones. If you move them when they start landing they turn in mid air.

yes, it does take some manual work and active play to make sure you dont leave a guppy or terp on creep and die. And yes, the last leg of the run does take some mid air moving to zig zag through the gap to get through.
Nice way to go, However you can also use relays on power zones to jump across a few of the no fly zones as well.

Cheers
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: KingGladiator88 on February 08, 2020, 04:08:00 PM
Quote from: chwooly on February 08, 2020, 01:10:10 PM
Nice way to go, However you can also use relays on power zones to jump across a few of the no fly zones as well.

Cheers

True, but that gives you access to those areas and power zones waaaaaay earlier than just waiting for everything to connect
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on March 24, 2020, 02:59:35 PM
Fresh video from DarkRubberNeck:

https://www.youtube.com/watch?v=NqN9pKplPbw
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on June 02, 2020, 02:29:19 AM
Fresh video from PRG:

https://www.youtube.com/watch?v=8S8x81uzZfo&t=13s

The same with 2X speed:

https://www.youtube.com/watch?v=PMXtjPrCp90
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on February 04, 2022, 03:20:29 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=G3Y3x5U-IBs
Title: Re: Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234
Post by: yum-forum on March 12, 2023, 02:11:41 PM
Fresh video from MASTER FATMAN:

https://www.youtube.com/watch?v=rT8HypHrlr0