Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 26, 2020, 11:34:08 AM

Title: Custom Map #8130: AltEmitter - 2. By: -
Post by: AutoPost on January 26, 2020, 11:34:08 AM
This topic is for discussion of map #8130: AltEmitter - 2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8130)

Author: -
Size: 128x128

Desc:
Convert Emitters. Click on things. Flood the map with AC! - If it doesn't make sense, it's because I'm not sure what I was doing this time. Check #8116 for the previous map in this series. - Not quite CSM or normal play. All units are enabled.
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: yum-forum on January 26, 2020, 12:17:08 PM
Super! Big thanks and Good lu!  :D
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: meitemark on January 26, 2020, 06:16:56 PM
Fun map. Had to restart once the bottom storage burst. Oh well. Now make more and feed my cravings! :D
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: dkwkrp on January 27, 2020, 08:05:04 AM
Tip: Thor. ;)
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: Martin Gronsdal on January 27, 2020, 06:43:06 PM
Thor against bursting and... this all of the sudden solved itself! I was playing and going norts, then I won. I don't know why I won.
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: chwooly on January 27, 2020, 10:07:24 PM
Thanks for making these maps, They are very interesting, I am still not totally sure how the upgrade options work but still and all a very nice addition to the CW3 map arsenal.

Thanks


Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: chwooly on January 27, 2020, 10:08:21 PM
Quote from: Martin Gronsdal on January 27, 2020, 06:43:06 PM
Thor against bursting and... this all of the sudden solved itself! I was playing and going norts, then I won. I don't know why I won.
Spoiler
Overflowed the central emitter with AC, You can't use an emitter to destroy it but if overflowed it works just normal.
[close]
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: Martin Gronsdal on January 28, 2020, 08:43:31 AM
I see. .
Spoiler
I simply converted emitters around, but didn't expect that would be enough to win
[close]
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: ShadowDragon7015 on August 15, 2022, 07:38:31 AM
Was playing through this and found that you can place the 3 command stations right in the middle and just nullify the inhibitor in just a couple minutes by using a terp to flatten the land around the inhibitor. Got a score of 3 minutes 17 seconds with a couple mistakes made with terraforming.
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: toolforger on November 05, 2022, 08:10:07 PM
Quote from: ShadowDragon7015 on August 15, 2022, 07:38:31 AMWas playing through this and found that you can place the 3 command stations right in the middle and just nullify the inhibitor in just a couple minutes by using a terp to flatten the land around the inhibitor.

Didn't work for me, it would restore the original terrain before I could place anything.
Title: Re: Custom Map #8130: AltEmitter - 2. By: -
Post by: Johnny Haywire on August 19, 2024, 10:27:52 AM
Really enjoyed this map! Not sure if I played it years ago when it first came out, but this is a really cool concept.

For anyone still playing CW3 - you can challenge yourself by playing this map with no weapons except bombers and/or sprayers, and without self-destructing the sprayers even.

Thanks for the map!!!