Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 18, 2020, 11:46:02 PM

Title: Custom Map #8116: AltEmitter. By: -
Post by: AutoPost on January 18, 2020, 11:46:02 PM
This topic is for discussion of map #8116: AltEmitter
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8116)

Author: -
Size: 128x64

Desc:
Convert Emitters. Click on things. Flood the map with AC! This is my first map; it's an attempt to make Emitters do everything. Any scripts I ripped have been modified. Not quite CSM or normal play. May include puzzles. All units are enabled, but it's possible to beat without building... probably.
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: Twi on January 19, 2020, 11:59:05 AM
Some fascinating stuff going on here! I really like the chip towers for upgrades. Although the inhibitor can't be nullified once you convert it, which makes sense but eh?

Are nullifiers supposed to destroy emitters here? They do damage and do seem to be able to destroy them, but I'm not sure that's what was intended?
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: yum-forum on January 20, 2020, 08:57:12 AM
So many new ideas of gameplay mechanics.
Big thanks for great work and fantastic creativity!
Two hours of enjoyment!  :D

P.S. Waiting for new maps. Pleeeese!  ;)
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: yum-forum on January 20, 2020, 11:18:18 AM
Quote from: Twi on January 19, 2020, 11:59:05 AM
Some fascinating stuff going on here! I really like the chip towers for upgrades. Although the inhibitor can't be nullified once you convert it, which makes sense but eh?

Are nullifiers supposed to destroy emitters here? They do damage and do seem to be able to destroy them, but I'm not sure that's what was intended?

1. Nullifiers can destroy emitters if you do nullifying several times. How many times - not easy to understand although.
2. Even if you destroy by nullifying INHIBITOR game will not over and you have to flip or destroy other emitters.
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: Martin Gronsdal on January 22, 2020, 10:22:43 AM
Spoiler
I won this one never using a nullifier on an emitter, just on the air exclusions, but it was easier to do it with nullifiers.
[close]
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: yum-forum on January 23, 2020, 11:40:32 AM
It seems on the 7th place (of bedbug's map) time score table we can see author of this map 8116?  :D

Hello "-"!  You are WELCOME!  :)
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: - on January 26, 2020, 12:01:59 PM
Hello, sorry for the late reply... and thanks for the feedback!

The Inhibitor was an afterthought, so it wasn't fully functional. (It's just an Emitter in disguise.)
Nullifier damage is intended, it's meant to take more shots to defeat emitters that produce more creeper. About 1 shot per 5 creeper made I think?

Honestly I just wanted to make a puzzle that didn't require Terps. No promises for new maps, though I just uploaded one (8130)... On that note, is there a way to update a map? I'd like to make minor changes, but don't want to upload an entirely new one just to fix the inhibitor.
Title: Re: Custom Map #8116: AltEmitter. By: -
Post by: tamashii on May 06, 2020, 11:47:56 AM
Thank you for this innovative map. *^_^*

I had a lot of fun playing it, though I didnt understand half of it until nearly finishing.

Regretfully, your later maps have saving issues for me, but still keep making these great scenarios.