Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 03, 2020, 05:59:02 PM

Title: Custom Map #8076: Kitten. By: stdout
Post by: AutoPost on January 03, 2020, 05:59:02 PM
This topic is for discussion of map #8076: Kitten
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8076)

Author: stdout
Size: 150x133

Desc:
Might be a very difficult game. Read the message in game for hints on how to beat this one.
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: teknotiss on January 03, 2020, 08:32:54 PM
great map, cheers dude!  8)
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: stdout on January 03, 2020, 09:06:53 PM
Thank you!  8) 8) 8)
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: Helper on January 04, 2020, 07:14:00 AM
That was out-blanking-standing.
The cute little kitty had some claws.
Spoiler
That final little surprise cost me an extra 20 seconds. Wish I had enough brains to save more often!
[close]
;D
Good fun, thanks.
H

EDIT - just had to go back and get that 20 seconds back.
8)
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: Loren Pechtel on January 04, 2020, 09:41:37 PM
This isn't that hard even without the spoiler.
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: marvinitfox on January 05, 2020, 03:02:57 AM
Kinda easy.
If the energy reserve at the start was smaller (or absent!! eek) then it would hve been a much, much, much scarier map.

But the ability to have a 31-reactor-farm, full collector network, forge and totems within the first minute is a wee bit too strong.
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: D0m0nik on January 05, 2020, 04:36:21 AM
Doesn't happen often but when it does you have to milk it for all it's worth.  ;D ;) :P

It's always intersting/amazing to see what Alter comes back with!
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: Helper on January 05, 2020, 04:53:56 AM
I saw those scores earlier and figure both of you play 3-D chess as well.
Think I need to go back in there and do everything different.
More coffee first.
:)
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: stdout on January 05, 2020, 08:08:24 AM
Amazing score Domonik!
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: Alter Old on January 05, 2020, 04:43:42 PM
Hi, D0m0nik.
Glad again to... hmm... reading you. Good job ; ).

stdout - thank you for the giraffe, panda and kitten. I like animals : ).
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: stdout on January 05, 2020, 10:01:46 PM
I'm so glad you like them Alter Old! This is high praise for me. I'll be taking a little time off for the next few weeks but I'l be back with more animals in late January or early February if my schedule allows.
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: D0m0nik on January 06, 2020, 12:24:08 PM
Hi Alter! Amazing score as usual and as always you win! It was fun to dream for a little while  ;D ;)
Title: Re: Custom Map #8076: Kitten. By: stdout
Post by: Lightforger on January 13, 2020, 11:58:39 PM
Map looks nice, and has some tough emitters.

Nice scores by d0m and alter, quite interested in what strategy you used

I did something like
Spoiler
- nullify all spores and runners, guppy totems & build reactors with siphon
- send single sprayer to capture flip emitter asap
- retreat off cat's head after nullify, build reactors for 4-5 min
- carve a path with tons of mortars, shield, sprayer & bertha support
[close]