Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 28, 2019, 08:56:51 AM

Title: Custom Map #8051: Magnetic induction line. By: zbxzbx98
Post by: AutoPost on December 28, 2019, 08:56:51 AM
This topic is for discussion of map #8051: Magnetic induction line
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8051)

Author: zbxzbx98
Size: 256x256

Desc:
The interface between AC and Creeper is very interesting, just like the magnetic equipotential surface
Title: Re: Custom Map #8051: Magnetic induction line. By: zbxzbx98
Post by: toolforger on December 28, 2019, 11:57:56 AM
Nice pictures (as intended), but far too easy, and either slogging through with a few weapons or micromanaging the weapons during resistance-free advance.
Title: Re: Custom Map #8051: Magnetic induction line. By: zbxzbx98
Post by: Helper on December 28, 2019, 07:32:55 PM
At first glance, this map is way too big and way too complicated.

In actuality, it is a great deal of fun to play and I thoroughly enjoyed it.
Thanks for the entertainment.
10/10
H
Title: Re: Custom Map #8051: Magnetic induction line. By: zbxzbx98
Post by: Helper on December 28, 2019, 07:37:21 PM
Quote from: toolforger on December 28, 2019, 11:57:56 AM
Nice pictures (as intended), but far too easy, and either slogging through with a few weapons or micromanaging the weapons during resistance-free advance.

If you have published any maps, I'd love to take a look at them and take one for a test drive.

This was a FIRST map for this member and I hope he gets enough encouragement to continue making more. If you take just a moment to consider the scope and complexity of this map, you might realize how many hours of work went into making something for the rest of us to play.
H
Title: Re: Custom Map #8051: Magnetic induction line. By: zbxzbx98
Post by: marvinitfox on December 29, 2019, 02:40:47 PM
Very pretty.
Not only the interacting fields of creeper and anticreeper, but that "countdown" on the digi network is a very novel idea indeed!

Unfortunately, the map is also
very big, and way too easy.

By minute 10 on the clock, I already had more power than I could use, 101 active and firing Berthas, and a further 140-ish Berthas under construction.

And a melting cpu.