This topic is for discussion of map #8025: Guppy Hop
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8025)
Author: paco42
Size: 256x256
Desc:
You'll have to build two guppies next to your base, and use those to build three guppies on the next island, four on the next, five on the next, then six, then finally start attacking the creep. Hopefully someone can take this concept and make a better version
interesting.
step 1: read the instructions carefully.
step 2: disregard them, make your own plan.
step 3: ????
step 4: profit!
Fun logistics! Replacing some guppies with heavy artillery considerably accelerated delivery of firepower for me.
I get what you were trying for, but you can basically just sit there fending off spores while you build enough aether to drop a singularity at the top and boom. No need for the staged build up.
Quote from: TimeWeaver on December 21, 2019, 03:03:49 PM
I get what you were trying for, but you can basically just sit there fending off spores while you build enough aether to drop a singularity at the top and boom. No need for the staged build up.
That works but is a bit slow.
Ideas to 'improve' this map.
1) Reduce the number of power nodes available..
As is, one can afford to raze the 6 reactors off one of the bottom PZ, put a Guppy on there too, and have double the transport ability.
2 * PZ Guppy move a *lot* of supplies in a very short time.
2) Put Digi on the top island, with digi creepers feeding down to the lower staging platforms. This effectively puts everything on a timer, prevents lollygagging around. Digi on the island landing ground both reduces the usefulness of Singularity, and boosts the difficulty of guppy-powered invasion *a lot*
Alternately, put a couple of 25-spore (2000) towers up on the top island, on delay release timers.
This will force the player to get victory *fast*, which does (with fix 1 above) force them to optimize Guppy transport.
thanks to @marvinitfox and @bloonmotor for pointing out those issues. i uploaded a new map with no in base PZs, less totems for singularity, and a digi bridge that needs to be fought off.
Quote from: bloonmotor on December 21, 2019, 07:22:52 AM
Fun logistics! Replacing some guppies with heavy artillery considerably accelerated delivery of firepower for me.
i submitted an updated map, with a digi bridge that will overflow the last island before you're able to set up there. hopefully the second map is a more fun challenge.