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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 08, 2019, 10:20:45 PM

Title: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: AutoPost on December 08, 2019, 10:20:45 PM
This topic is for discussion of map #7979: Mass Driver
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7979)

Author: Sorrontis
Size: 85x197

Desc:
What do you do when the enemy fires things that penetrate your shields? You die. That's what's best for all of us. Don't try it, its just no fun. #Sorrontiphobia #CRPL #AmIBack #MaybeIAm #MaybeImNot #WhoKnows #MaybeIJustWantToTortureSomeFools #FOOLS
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on December 08, 2019, 10:28:08 PM
Well, I'm in a good mood today.

Who wants a little torture?

(I'm significantly out of practice, so it shouldn't be too hard for those who like flagellation)
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Martin Gronsdal on December 09, 2019, 02:23:33 PM
Quote from: Sorrontis on December 08, 2019, 10:28:08 PM
Well, I'm in a good mood today.

Who wants a little torture?

(I'm significantly out of practice, so it shouldn't be too hard for those who like flagellation)

this is a good map! and yes, it was frustrating - but sent the right vibes - in a masochistic way.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on December 09, 2019, 05:02:56 PM
Thanks! Glad you liked it
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Helper on December 11, 2019, 05:06:15 AM
So, Snipers, Shields, and Beams are all useless against your magic little Creeper bullets?
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?
Thanks,
H
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: willbir on December 11, 2019, 09:19:10 AM
Quote from: Helper on December 11, 2019, 05:06:15 AM
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?

Nothing I could find to stop them but keeping a layer of AC over the terrain and a whole load of cannons on the leading front kept things manageable.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Helper on December 11, 2019, 10:32:47 AM
Thank you.
Let me go back in there and give it another go.
Appreciate it.
H
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on December 11, 2019, 11:51:19 AM
Quote from: Helper on December 11, 2019, 05:06:15 AM
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?

Wait, did no one notice the intermittent wall of 10 elevation halfway up the map?
Never wondered what it was doing there?

Everything Sorrontis does has a purpose - always.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Helper on December 11, 2019, 04:25:38 PM
Quote from: Sorrontis on December 11, 2019, 11:51:19 AM
Wait, did no one notice the intermittent wall of 10 elevation halfway up the map?

Um, no.
Oops!
Once more into the breach.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Johnny Haywire on December 11, 2019, 05:51:49 PM
Hey, another great & fun map!

I actually didn't think this one was very evil at all. You can do this without pausing if you're quick about it. The whole map only takes about 15-20 minutes, real-time.

The guns are really cool, especially the explosions. We need those guns on OUR side!  8)

Thanks for maybe being back and possibly making a map or two! Always get a feeling of accomplishment when I finish your maps - it's about like the feeling you get when you finish your tax returns, or get released from Guantanamo... stuff like that.  ;D ;D
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on December 11, 2019, 09:48:40 PM
Quote from: Johnny Haywire on December 11, 2019, 05:51:49 PM
...  get released from Guantanamo...

How'd you guess the reason why I'd hadn't been making maps?
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: marvinitfox on December 12, 2019, 06:15:24 AM
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Helper on December 12, 2019, 06:54:28 AM
Quote from: marvinitfox on December 12, 2019, 06:15:24 AM
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]

His comment about the 10 level wall was just a diversion. It has no effect on those rifle shots. Your comment about keeping some sitting ducks out there as bait sounds good, but I'm past this map and moving on.
No joy here.
H
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Johnny Haywire on January 05, 2020, 12:39:48 AM
QuoteHow'd you guess the reason why I'd hadn't been making maps?

I happen to be a regular visitor at Guantanamo. I buy tickets every other Friday night to watch... um... people open up about their feelings and their past, and their social security numbers and stuff like that.

And I highly doubt you were being held there as a prisoner. Based on what I've seen in your maps, you most assuredly work there.  :P



Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: WithersChat on May 23, 2020, 06:24:02 AM
Quote from: Helper on December 12, 2019, 06:54:28 AM
Quote from: marvinitfox on December 12, 2019, 06:15:24 AM
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]

His comment about the 10 level wall was just a diversion. It has no effect on those rifle shots. Your comment about keeping some sitting ducks out there as bait sounds good, but I'm past this map and moving on.
No joy here.
H

I did actually see some bullets explode on these level 10 terrain. Why? That is the question.
Edit: I checked the scripts and the main bullets DO explode on level 10, but the spines don't.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on May 24, 2020, 01:04:16 PM
Quote from: WithersChat on May 23, 2020, 06:24:02 AM
I did actually see some bullets explode on these level 10 terrain. Why? That is the question.
Edit: I checked the scripts and the main bullets DO explode on level 10, but the spines don't.

Correct. Also, thanks for the advice/suggestions. However, my map making days are over for a long while. Mostly because I have more pressing life matters. I'll be back for CW4 when its ready.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: WithersChat on May 27, 2020, 05:56:54 AM
Quote from: Sorrontis on May 24, 2020, 01:04:16 PM
Correct. Also, thanks for the advice/suggestions. However, my map making days are over for a long while. Mostly because I have more pressing life matters. I'll be back for CW4 when its ready.
I hope you're fine, and that you're not as mean with people IRL that you're with us creating CW3 maps. (But after all, we who play your maps are here to suffer, aren't we?)
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on May 28, 2020, 12:33:16 PM
I'm a very *nice* person. I just have new life priorities. Good ones!
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Johnny Haywire on June 06, 2020, 07:18:46 PM
Sorrontis actually *IS* a nice person IRL... provided he gets the correct meds. He and I are both on the same floor and sometimes one of the orderlies gets distracted by all the stuff I've drawn on the ceiling. That's when I switch Sorrontis' medications with the pills prescribed for some other random patient. I'm sure he'd do the same if he were in my position. So if Sorrontis makes a map that you hate, don't blame him. Blame that clueless medicine-dispenser named Joey who looks like they printed his IQ on the back of his bowling shoes.

Sorrontis - sorry for switching out the Prozac for Methylphenidate the other day. Mea Culpa. I'll try to pick something more calming next time.  ;D
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: WithersChat on August 26, 2020, 08:35:55 AM
Quote from: Johnny Haywire on June 06, 2020, 07:18:46 PM
Sorrontis actually *IS* a nice person IRL... provided he gets the correct meds. He and I are both on the same floor and sometimes one of the orderlies gets distracted by all the stuff I've drawn on the ceiling. That's when I switch Sorrontis' medications with the pills prescribed for some other random patient. I'm sure he'd do the same if he were in my position. So if Sorrontis makes a map that you hate, don't blame him. Blame that clueless medicine-dispenser named Joey who looks like they printed his IQ on the back of his bowling shoes.

Sorrontis - sorry for switching out the Prozac for Methylphenidate the other day. Mea Culpa. I'll try to pick something more calming next time.  ;D
Is that a true story? I don't think it is, but only you know...
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Sorrontis on August 27, 2020, 11:29:33 AM
Quote from: WithersChat on August 26, 2020, 08:35:55 AM
Quote from: Johnny Haywire on June 06, 2020, 07:18:46 PM
Sorrontis actually *IS* a nice person IRL... provided he gets the correct meds. He and I are both on the same floor and sometimes one of the orderlies gets distracted by all the stuff I've drawn on the ceiling. That's when I switch Sorrontis' medications with the pills prescribed for some other random patient. I'm sure he'd do the same if he were in my position. So if Sorrontis makes a map that you hate, don't blame him. Blame that clueless medicine-dispenser named Joey who looks like they printed his IQ on the back of his bowling shoes.

Sorrontis - sorry for switching out the Prozac for Methylphenidate the other day. Mea Culpa. I'll try to pick something more calming next time.  ;D
Is that a true story? I don't think it is, but only you know...

The only thing I can tell you is 100% false is that he didn't switch my prozac for methylphenidate.
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: Johnny Haywire on August 29, 2020, 02:59:12 PM
QuoteIs that a true story? I don't think it is, but only you know...

In actuality, both of us are just as sane as the voices in your head tell you that we are.

QuoteThe only thing I can tell you is 100% false is that he didn't switch my prozac for methylphenidate.

Well, I thought that was the bottle I had swiped. The guy just has so many pills that look so mesmerizing... I never know exactly which ones I switch out. Sometimes I actually try reading the labels but then my bibliophobia kicks in and then if I happen to see the super-long chemical names those pills have, my hippopotomonstrosesquippedaliophobia goes all full-throttle and... well, that's when everything just goes all cray-cray.

Btw, Doc Mendax isn't letting me play any more of your maps until I behave well enough to receive phase III privileges again. Apparently my prank of refilling the hand soap dispenser with super glue didn't go over so well...
Title: Re: Custom Map #7979: Mass Driver. By: Sorrontis
Post by: TrickyPlayer on August 30, 2020, 02:12:10 AM
Ehh, this seems unrelated to the level. It might be just me though  :o