Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 07, 2019, 10:59:55 AM

Title: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: AutoPost on December 07, 2019, 10:59:55 AM
This topic is for discussion of map #7967: Spore
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7967)

Author: Martin Gronsdal
Size: 50x50

Desc:
feedback?
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: BilboGCL on December 07, 2019, 11:56:25 AM
Nice little puzzle map.
Only thing you might consider: You have technically won when you have guppy and collector so you might want to make both units cheaper ;)

Greetings from The Shire!
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Martin Gronsdal on December 07, 2019, 12:01:00 PM
fair enough
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: marvinitfox on December 07, 2019, 12:13:29 PM
.
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Martin Gronsdal on December 07, 2019, 12:59:21 PM
Quote from: marvinitfox on December 07, 2019, 12:13:29 PM
2 comments

1) The fancy moves needed to get the guppy are irritating. Clever, yes. But argh! well, but that is what was necessary for this map....

2) needed to load twice to complete. I didn't experience that myself, but I see the problem
Why?
Because the spore bombed the nullifier right next to it, leaving residue on the mini-island. And no way to either prevent the spore fast enough, or to clear the contaminated tile.



thank you for playing
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: chwooly on December 07, 2019, 08:16:22 PM
Unfortunately, your maps require way to much micromanagement to be fun for me.  I am sure that there are others that feel the same way based on the general score. Obviously you enjoy making these and playing these so unless you are concerned by not appealing to the larger community then continue on and keep having fun.


Cheers
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Martin Gronsdal on December 08, 2019, 05:24:51 AM
Quote from: chwooly on December 07, 2019, 08:16:22 PM
Unfortunately, your maps require way to much micromanagement to be fun for me.  I am sure that there are others that feel the same way based on the general score. Obviously you enjoy making these and playing these so unless you are concerned by not appealing to the larger community then continue on and keep having fun.


Cheers


these are my first maps, this is more learning by doing, than having a really good plan. I don't even want to start thinking about CPRL, since I'm not much of a programmer. I agree that my maps require micromanagement, and I will consider this if I make more maps.
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Johnny Haywire on December 08, 2020, 12:37:00 AM
Nice little puzzle map... and I do hate micromanagement, but the only micro'ing I had to do was to fly the terp around a bit. And then activate/deactivate the guppy just to make sure my beams could get enough power.

No saving, no pausing, and very little heavy concentration... maps like this can trick you into thinking you've just figured out something really tricky.

It's only about 30% tricky.  ;)

Thanks for the map!  ;D
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Martin Gronsdal on December 08, 2020, 06:58:54 AM
thx!
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: lividbishop on June 28, 2021, 01:01:08 AM
What is the trick to getting the guppy? 
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: Martin Gronsdal on June 28, 2021, 03:03:23 AM
I actually don't remember, but I think it was about flying an unit to make direct connection to the CN
Title: Re: Custom Map #7967: Spore. By: Martin Gronsdal
Post by: oldnewby on October 27, 2022, 08:00:20 PM
Quote from: Martin Gronsdal on June 28, 2021, 03:03:23 AMI actually don't remember, but I think it was about flying an unit to make direct connection to the CN
Spoiler
Honoring the Martin Gronsdal post in Map #10264: Sierpinski. By: BC...  Looking closely at MG's map... Notice how his packets are moving away from the Command Ship....   Eureka!!!    NEW INFO TO ME   Thank you again Martin!!!
[close]
Problems??? OK... I couldn't believe it either till ...
Spoiler
Play TEST BED Map #10294
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