Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 26, 2019, 08:06:03 PM

Title: Custom Map #7911: Map#1. By: youtube fan
Post by: AutoPost on November 26, 2019, 08:06:03 PM
This topic is for discussion of map #7911: Map#1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7911)

Author: youtube fan
Size: 200x20

Desc:
Title: Re: Custom Map #7911: Map#1. By: youtube fan
Post by: Loren Pechtel on November 27, 2019, 11:16:52 AM
I don't see how to do this one.  I get to the chokepoint before the 500 point emitters and I see nothing I can do to progress.  Bertha fire can keep the creep level way down but it can't stop the digitalis.  With no forge I don't have the range to be able to hit the area with more than a couple of units and those emitters pulse faster than the build time of a nullifier.
Title: Re: Custom Map #7911: Map#1. By: youtube fan
Post by: marvinitfox on November 29, 2019, 04:46:10 PM
Quote from: Loren Pechtel on November 27, 2019, 11:16:52 AM
I don't see how to do this one.
I'm pretty sure you HAVE to retain at least one of the AC sources from the start.
Building your nullifier in an AC pool should prevent the enemy from flooding it immediately, thus also impeding digi regrowth just enough for a sustained barrage to kill the creep.
Kill the first emitter, and the whole map is solved, of course.

(but no, I haven't done so myself... sigh. restart yet again)
Title: Re: Custom Map #7911: Map#1. By: youtube fan
Post by: chwooly on November 29, 2019, 08:53:29 PM
I kept both ac sources, and killed the right most emitter first then the left 1, I only restarted 1 time because you do need to be a little bit quick at the beginning.

Cheers