Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 03, 2019, 04:45:38 AM

Title: Custom Map #7821: CaRR-BaRR 05. By: CaRR-BaRR
Post by: AutoPost on November 03, 2019, 04:45:38 AM
This topic is for discussion of map #7821: CaRR-BaRR 05
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7821)

Author: CaRR-BaRR
Size: 144x101

Desc:
Title: Re: Custom Map #7821: CaRR-BaRR 05. By: CaRR-BaRR
Post by: Loren Pechtel on November 03, 2019, 05:55:40 AM
Utterly stumped.  I was able to survive for a while by moving to the pad to the north but eventually the spores got through.
Title: Re: Custom Map #7821: CaRR-BaRR 05. By: CaRR-BaRR
Post by: marvinitfox on November 03, 2019, 02:38:43 PM
Ah, much, *much* easier than the previous one.
Very similar, but without the initial crunch.

To Loren Pechtel.
In this one, you DO NOT need to evacuate your command. The initial position is quite defensible.
Pay attention to levels (and terp a bit), to prevent creep & runner intrusion.

The spore redistribution wreaks havoc, but despite this it IS worth it to take that first tower. Immediately. And put a reactor on it!
Ditto with the 1-emitter in the bottom corner. (the 3 spores just make holes, so sad:( )

Having 2 PZ reactors early on makes all the difference. Then just go fetch your berthas, and steamroller.
((steamroller in this case means: kill all emitters. DONT kil any more spore if you can help it. and leave a trail of Berthas guarded by beams, powered by reactors in that convenient southerly 3-lane-highway.))
Title: Re: Custom Map #7821: CaRR-BaRR 05. By: CaRR-BaRR
Post by: Helper on November 04, 2019, 07:16:49 PM
I would love to see a video of someone getting that Bertha pickup early. I tried several ways, but the Runners ate me alive.
Finally got the Bertha after taking out the Emitter.
Lots of good fighting and will give it another try.
Thanks,
H