Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 25, 2019, 08:40:15 AM

Title: Custom Map #7800: MPZ-13. By: yum234
Post by: AutoPost on October 25, 2019, 08:40:15 AM
This topic is for discussion of map #7800: MPZ-13
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7800)

Author: yum234
Size: 256x190

Desc:
One more weekend game. Classic game with Movable Power Zones and Power Redistribution System. #BravoHarrymcb #BravoRegallion #BravoVirgil #GoodLu
Title: Re: Custom Map #7800: MPZ-13. By: yum234
Post by: toolforger on October 26, 2019, 05:28:35 AM
(Unintentionally?) easy.
Spoiler
Start in the top-left, work your way down at the left border to the inhibitor, kill it, done.
(You obviously need to keep the spores in check and you have to hold off the creeper to the right. The spores require some attention, the creeper requires just a mortar and a cannon at the narrow passage.)
[close]
You can even ignore the MPZ if you don't mind having to be a bit more careful about what kinds of firepower to concentrate where.
Title: Re: Custom Map #7800: MPZ-13. By: yum234
Post by: Loren Pechtel on October 29, 2019, 01:03:49 AM
Seconded.  You can ignore most of the map.
Title: Re: Custom Map #7800: MPZ-13. By: yum234
Post by: Twi on October 29, 2019, 08:08:19 AM
I mean, being able to ignore most of the map if you can destroy the inhibitor isn't strictly a bad thing. That's kind of the definition of the inhibitor, after all!