Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 24, 2019, 08:39:05 AM

Title: Custom Map #7798: CSGB-1 Change-able stargates. By: builder17
Post by: AutoPost on October 24, 2019, 08:39:05 AM
This topic is for discussion of map #7798: CSGB-1 Change-able stargates
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7798)

Author: builder17
Size: 84x105

Desc:
This map has change-able stargates, don't connect to them too early! #CSM #Puzzle #CSG
Title: Re: Custom Map #7798: CSGB-1 Change-able stargates. By: builder17
Post by: bgzzz on October 24, 2019, 10:33:38 AM
Very interesting addition to CSM maps :)

I wish you build bigger maps, or legend map makers reuse your scripts (did I said @yum234? )
Title: Re: Custom Map #7798: CSGB-1 Change-able stargates. By: builder17
Post by: yum-forum on October 24, 2019, 10:40:51 AM
Funny game. 10/10 as usual from me for creativity work!  :)

Comments:
1. Not understand (not mentioned) 1 heght of terrain corresponds to 10? Or other value?
2. It seems that some StarGates loss ammo (drain for brown gates) and some not. How to understand?
3. Controller for switch type bridges possible to set so that at the beginning is visible what bridge open and what bridge not open.
4. Not used enough advantage of your brilliant SmartStargates so that you can on/off it by guppy.
5. I like tricky sending of anti-creeper via corner near red gate at the left/down part of map.

Big thanks!  :D

P.S. By my opinion in big CSM map new type of gates should be visually different by shape with standart classic (not ammo) gates.
Title: Re: Custom Map #7798: CSGB-1 Change-able stargates. By: builder17
Post by: Builder17 on October 24, 2019, 11:00:55 AM
Quote from: yum-forum on October 24, 2019, 10:40:51 AM
1. Not understand (not mentioned) 1 height of terrain corresponds to 10? Or other value?
2. It seems that some StarGates loss ammo (drain for brown gates) and some not. How to understand?
3. Controller for switch type bridges possible to set so that at the beginning is visible what bridge open and what bridge not open.

Big thanks!  :D

P.S. By my opinion in big CSM map new type of gates should be visually different by shape with standart classic (not ammo) gates.

1. 1 height corresponds to 50 :)
2. It seems to be bug, I don't know what causes it.
3. When you move mouse over it, does it tell what opens and what closes?

P.S. Thank you for suggestion. :)