Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 26, 2019, 09:06:32 AM

Title: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: AutoPost on September 26, 2019, 09:06:32 AM
This topic is for discussion of map #7746: J's GRAVITATION-1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7746)

Author: yum234
Size: 161x161

Desc:
First map with fascinating Gravitation unit created by Master J! Please, enjoy and Good lu! #ThanksToJ #CreateDreamCreeperWorld
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: yum-forum on September 26, 2019, 11:08:38 AM
Tricky but logical and not too hard start. Need hint?
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: harrymcb on September 26, 2019, 08:32:32 PM
i need a hint for sure! lol i tried it for 30 minutes
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: Riskbreaker on September 26, 2019, 10:03:32 PM
i dont know how to give a hint without spoiling, so i thought to ask, what did you try so far?
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: Shatterstep on September 26, 2019, 10:24:09 PM
The magnetar is from the Mistet campaign map. It has a fun mechanic.
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: yum-forum on September 27, 2019, 03:51:14 AM
Quote from: Shatterstep on September 26, 2019, 10:24:09 PM
The magnetar is from the Mistet campaign map. It has a fun mechanic.

Yah. I contacted to author and J wrote me that he is "...happy bring some good inspiration to this world...".
Our Wonderful Creeper World!  :)
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: yum-forum on September 27, 2019, 04:20:20 AM
Quote from: harrymcb on September 26, 2019, 08:32:32 PM
i need a hint for sure! lol i tried it for 30 minutes

Start is not hard:
Spoiler
1. Land CN near siphone with 77 energy and open it
2. start to build one terp and one beam
3. after first 7 spores start to your units move beam and terp unit to the center to make land flat for landing CN.
4. after 5-7 sec send CN to the left/up island
5. get first 777 energy at first and start to build beams. do not forget to off "terp" before you will get energy
6. build at the beginning several guppies and destroy Spore Towers in good phase of gravitation circle.
[close]

Good lu!  :)
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: Riskbreaker on September 27, 2019, 09:41:55 AM
i did a little different

Spoiler
landed near the small package, used wind to my favor and killed the emiter below. Then used the powerzone to keep a beam while i guppied to the spores. After that i spammed collectors in my base so no spores target my nullifier :P
[close]
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: yum-forum on September 27, 2019, 09:44:35 AM
Quote from: Riskbreaker on September 27, 2019, 09:41:55 AM
i did a little different

Spoiler
landed near the small package, used wind to my favor and killed the emiter below. Then used the powerzone to keep a beam while i guppied to the spores. After that i spammed collectors in my base so no spores target my nullifier :P
[close]

WOW! So smart!  :D
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: Helper on September 27, 2019, 03:16:11 PM
Heh! I tried several different starts, called you a lot of really bad names, quit, and then went back and played the old one you mentioned.
Finally figured out how to survive.
That was a lot of fun and I take back the names I called you.
;)
H
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: J on September 27, 2019, 04:00:16 PM
I did what looked like the intended solution (on my third try), and it was that exactly. Thanks for the puzzle.

The original map (with gravatar) is Mistet from the official campaign. All I did was a complete overhaul of the central area and the early game strategy which yum also kept partly.
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: DWCW3 on October 01, 2019, 10:13:47 AM
Why are there hidden AC spores coming from the 1st spore tower at random, and how are we supposed to know when they stop?  There's no way to shoot them all down but there's no way to know which ones to target.
Title: Re: Custom Map #7746: J's GRAVITATION-1. By: yum234
Post by: Builder17 on October 01, 2019, 10:39:30 AM
Quote from: DWCW3 on October 01, 2019, 10:13:47 AM
Why are there hidden AC spores coming from the 1st spore tower at random, and how are we supposed to know when they stop?  There's no way to shoot them all down but there's no way to know which ones to target.

Creeper converts to AC when it reaches 2148, are you sure this isn't effect you are seeing?