Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 17, 2019, 07:38:47 PM

Title: Custom Map #1437: Good old times. By: Xorgye
Post by: AutoPost on September 17, 2019, 07:38:47 PM
This topic is for discussion of map #1437: Good old times
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1437)

Author: Xorgye
Size: 160x90

Desc:
A blast from the past.
Title: Re: Custom Map #1437: Good old times. By: Xorgye
Post by: Xorgye on September 18, 2019, 10:04:28 AM
My first map. I've been a long time Creeper World player with hundreds and possible even thousands of hours into this game...
But level designing is a whole other league :P

I think the map is currently a bit too easy and too straight-forward.
Tips how to improve on this are welcome.
Title: Re: Custom Map #1437: Good old times. By: Xorgye
Post by: n3s on September 18, 2019, 06:46:31 PM
For a first map this was really well done. I never would have suspected this was your first. There were some annoying parts but that's mostly because I'm not a fan of gimmicks or linear gated maps, which this map is both of those things, but it works and I beat it with the default loadout. It wasn't difficult but it wasn't fast, either.

I hope you make more (and some larger) maps, based on the potential in you this map shows. Good job!
Title: Re: Custom Map #1437: Good old times. By: Xorgye
Post by: Xorgye on September 19, 2019, 04:18:17 PM
To be honest, this map is from an earlier version of CW. But then you had ground based units only.
That map had a barrier that prevented energy to flow easely so you hat to strech energy supply a long way. Back then this was a real issue.

I tried to replicate those issues (of long resource lines) and the energy concerns to this CW game. By using the armor as a barrier and the swap emitters with the grabbers as energy lines.

But like many idea's, at the end you discover it involved 4 hours of work but the end-result isn't that good. I think it is over-engineered :P

O, and it is a fast map. I got 6:45 minutes. But i discovered not everyone has the latest Particle Fleet version that is needed for delayed emitters. And for it to be fast, you need to push. One other thing I learned from this first map is that my playtesting isn't the default because 9:20 is the average time.