Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 12, 2019, 12:11:24 PM

Title: Custom Map #7719: Harder is better 4. By: Creator X
Post by: AutoPost on September 12, 2019, 12:11:24 PM
This topic is for discussion of map #7719: Harder is better 4
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7719)

Author: Creator X
Size: 180x180

Desc:
Continueation of the "Harder is better series." Good luck!
Title: Re: Custom Map #7719: Harder is better 4. By: Creator X
Post by: Karsten75 on September 13, 2019, 06:05:36 AM
Doesn't work like that. The idea behind posting a score before you upload a map is to prove the map can be played and won. In your case that didn't happen. You built in a secret key combination., a "kill-switch" that achieves victory.  in 2 seconds! Unfortunate players that don't know this and don't open the map in the editor may struggle and syffere frustration because there is no proof that this map can be won in any other manner.

Title: Re: Custom Map #7719: Harder is better 4. By: Creator X
Post by: Riskbreaker on September 13, 2019, 06:11:08 AM
dev exits is a dumb concept that should be banished from any creation platform.
Title: Re: Custom Map #7719: Harder is better 4. By: Creator X
Post by: Builder17 on September 13, 2019, 06:25:10 AM
Quote from: Riskbreaker on September 13, 2019, 06:11:08 AM
dev exits is a dumb concept that should be banished from any creation platform.

In this case, CRPL (in-game programming language) shouldn't be able to DestroyAllEnemyUnits upon pressing some key combination, but it's difficult to prevent.