This topic is for discussion of map #7709: Turtle with heavy cannons
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7709)
Author: 2B
Size: 256x256
Desc:
Extremely aggressive creeper base will eradicate anyone who is not ready to accept an epic challenge!
If this map was half the size it would have been twice the fun. The lack of an inhibitor on such a large map means a long, tedious but not difficult process of eradicating all the enemy units.
Took one restart to figure out the spores, after that it's pretty straight-forward. It's not too hard to reach the first few totems, s few upgrades goes a long way. Each of the nearby 20-string emitters makes for a handy super-Bertha (worth 6 normal ones) so the creeper can pretty much be held at bay.
A bit of a rush at the beginning, but once you have your first 75 Berthas set up it becomes just a long slow against lag.
Actually taking the creeper fort is surprisingly difficult, I actually had to relocate a command center closer just to get ammo delivered fast enough.
That, and periodically having to apply a fire extinguisher to my PC, were the only real problems on this map.
37 min.
(https://i.imgur.com/o13MjYT.png)
If you look at the base you can see the spore threat, plenty of time to get the beams up. Nothing else is a threat, just a slog through the epic lag.