Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 07, 2019, 12:10:12 PM

Title: Custom Map #7709: Turtle with heavy cannons. By: 2B
Post by: AutoPost on September 07, 2019, 12:10:12 PM
This topic is for discussion of map #7709: Turtle with heavy cannons
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7709)

Author: 2B
Size: 256x256

Desc:
Extremely aggressive creeper base will eradicate anyone who is not ready to accept an epic challenge!
Title: Re: Custom Map #7709: Turtle with heavy cannons. By: 2B
Post by: Karsten75 on September 08, 2019, 04:38:28 AM
If this map was half the size it would have been twice the fun. The lack of an inhibitor on such a large map means a long, tedious  but not difficult process of eradicating all the enemy units.

Took one restart to figure out the spores, after that it's pretty straight-forward. It's not too hard to reach the first few totems, s few upgrades goes a long way. Each of the nearby 20-string emitters makes for a handy super-Bertha (worth 6 normal ones) so the creeper can  pretty much be held at bay.
Title: Re: Custom Map #7709: Turtle with heavy cannons. By: 2B
Post by: marvinitfox on September 08, 2019, 07:06:58 AM
A bit of a rush at the beginning, but once you have your first 75 Berthas set up it becomes just a long slow against lag.

Actually taking the creeper fort is surprisingly difficult, I actually had to relocate a command center closer just to get ammo delivered fast enough.
That, and periodically having to apply a fire extinguisher to my PC, were the only real problems on this map.
37 min.

(https://i.imgur.com/o13MjYT.png)
Title: Re: Custom Map #7709: Turtle with heavy cannons. By: 2B
Post by: Loren Pechtel on September 08, 2019, 10:30:56 PM
If you look at the base you can see the spore threat, plenty of time to get the beams up.  Nothing else is a threat, just a slog through the epic lag.