This topic is for discussion of map #7694: Pump Wars
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7694)
Author: Jason Stevens
Size: 200x200
Desc:
So many pumps! The four in the southeast pump to the island to the southeast. The two pumps on the island to the southeast pump to the small islands further north. All other pumps pump to the northeast. All pumps amplify any creep or AC they are pumping. #Pump #Spore #Runner #Heavy-Creep This is not an easy map, but not super difficult either - as long as you move quickly... Good luck!!
well this was fun...pretty struggly
That was a tough one, but worth it.
Wow! A new JS map!
I'm pumped.
31 minutes map time on my 5th attempt, this is the best I've gotten so far. I guess I'm jsut not cut out for these types of maps. If I lose either of the islands, my position gets to be untenable
I guess I'm missing something crucial, but then, I find these maps ....
Quote from: Karsten75 on September 02, 2019, 02:56:43 PM
31 minutes map time on my 5th attempt, this is the best I've gotten so far. I guess I'm jsut not cut out for these types of maps. If I lose either of the islands, my position gets to be untenable
I guess I'm missing something crucial, but then, I find these maps ....
Spoiler
its always nice to check the spots creeper takes the longest to reach.
Quote from: Karsten75 on September 02, 2019, 02:56:43 PM
31 minutes map time on my 5th attempt, this is the best I've gotten so far. I guess I'm jsut not cut out for these types of maps. If I lose either of the islands, my position gets to be untenable
I guess I'm missing something crucial, but then, I find these maps ....
Spoiler
Those pumps amplify the creep/AC, so you may find it easier if you try to secure the northwest part of the map with guppies at the beginning. You'll want to nullify the 3 spore towers and place mortors there.
This one wasn't as much of a slog as I'd anticipated... and I decided to take a chance and try playing straight through to see if it's possible (it is) and how difficult it would be (pretty difficult but not overly so). Taking a casual and safe approach, it's still pretty easy to finish well under an hour.
I'd suggest not just securing the NW, but starting there. Three PZ's make for a really good set of friends. Then you're in pretty easy striking distance to pick up the berthas and then it's pretty clear sailing from there. You can take down the inhibitor in less than 30 minutes and then just do some clean-up to get the remaining pick-ups without ever utilizing the pumps. Also, you won't fall victim to the pump-a-thon party going on in the NE part of the map.
I'd forgotten how much I like these maps... thanks for making them, Jason! ;D ;D