Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 28, 2019, 04:56:23 AM

Title: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: AutoPost on August 28, 2019, 04:56:23 AM
This topic is for discussion of map #7689: MPZ-8 (EXPERT LEVEL)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7689)

Author: yum234
Size: 256x190

Desc:
Can be hard. Thanks to Fireswamp, RrR, Steven Seagull, willbir, Helper, stdout, mikemech, gcmerlin, Atomicfrog, baBa, lyzhaom, svartmes, gambit, Negezahn and many others who playing new concept maps! :) #GoodLu
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Riskbreaker on August 28, 2019, 10:17:05 AM
tough spores...i gotta do better work on my mpz lol
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: yum-forum on August 28, 2019, 10:24:22 AM
Yah. It was my surprise for EXPERT PLAYERS!  :D
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Loren Pechtel on August 28, 2019, 11:46:49 AM
Way beyond me, I can only kill about half the spores in the NE and I don't have the territory to stop the ones that will launch.
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Riskbreaker on August 28, 2019, 12:21:41 PM
Quote from: Loren Pechtel on August 28, 2019, 11:46:49 AM
Way beyond me, I can only kill about half the spores in the NE and I don't have the territory to stop the ones that will launch.

yeah, its not possible to kill the 9 that remains there, but you can make do like that.

Spoiler
you can leave a beam on power zone and a guppy there to kill off many of the spores, then your base defenses can handle the rest. 
[close]

MPZ important hint:
Spoiler
Also remember, every brown emiter leaves a movable power zone that you can retrieve.
[close]


edit. oh, and
Spoiler
hunt for those aether packs, you need them.
[close]
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: yum-forum on August 28, 2019, 02:58:22 PM
Perfect spoilers!  :)
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Loren Pechtel on August 28, 2019, 09:55:15 PM
Didn't think of the first of your spoilers.
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Helper on August 30, 2019, 02:54:31 AM
Great way to spend some time.
I'll be back for another run and take advantage of 'lessons learned'.
Thanks,
H
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: marvinitfox on August 30, 2019, 12:49:13 PM
Quote from: yum-forum on August 28, 2019, 10:24:22 AM
Yah. It was my surprise for EXPERT PLAYERS!  :D

Given how violently this steamrollers me right at the beginning, I guess I'm nowhere near that level.

For me, this map is not just hard, but ab-so-lutely impossible to start.

To the map maker, and anyone that succeeds.. Congratulations!
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: yum-forum on August 30, 2019, 01:32:29 PM
Quote from: marvinitfox on August 30, 2019, 12:49:13 PM
Quote from: yum-forum on August 28, 2019, 10:24:22 AM
Yah. It was my surprise for EXPERT PLAYERS!  :D

Given how violently this steamrollers me right at the beginning, I guess I'm nowhere near that level.

For me, this map is not just hard, but ab-so-lutely impossible to start.

To the map maker, and anyone that succeeds.. Congratulations!

Sorry, please!  :-[
But EXPERT ONLY means that you have to concentrate in good balance between energy supplying and building of player's units. Also you have to make some actions (like nullifying with using Movable Power Zone many spore towers) in time.
All is logical and can be realized by ANY player! 
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: marvinitfox on August 30, 2019, 05:35:04 PM
Third time lucky.
Apparently the 'trick' is to invest a LOT of the initial energy into reactors, thus allowing a better growth.
Once i managed this, it was easy enough.
Many Many retries with small changes though, kinda cheaty.

final time 30:37

Phew!
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: Riskbreaker on August 30, 2019, 05:38:50 PM
good job...and yeah, when a map gives you energy packs, it means some mid-long term plans can be turned into short ones.
Title: Re: Custom Map #7689: MPZ-8 (EXPERT LEVEL). By: yum234
Post by: mikemech on September 04, 2019, 01:44:30 PM
Yum, you obviously put a lot of skill, time and effort into your maps.  I think you are probably by far the most prolific map maker in Colonial Space.  Thank you for your work, and know that I always look forward to playing your maps!