Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 20, 2019, 02:05:58 PM

Title: Custom Map #7669: MPZ-4. By: yum234
Post by: AutoPost on August 20, 2019, 02:05:58 PM
This topic is for discussion of map #7669: MPZ-4
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7669)

Author: yum234
Size: 128x84

Desc:
One more small map with Movable Power Zones and re-distribution of power of destroyed creeper emitters. #BravoHarrymcb #BravoRegallion #BravoVirgil #CreateDreamCreeperWorld #GoodLu
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Riskbreaker on August 20, 2019, 03:43:08 PM
it was funny using a nullifier not to kill an emiter, but to keep it from eating my buildings...

these brown dudes are super bold haha

edit: i like the red field to show us when they detect our units...though i wouldnt mind a more, uh, discrete, red line :P

edit2: oh, one thing i couldnt verify. when i kill an emiter, and its power is shared amongst others, does it take into account the interval or just the amt?
as in, 500/2 seconds would give the same as 500/0,5?
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Regallion on August 20, 2019, 04:09:32 PM
Quote from: Riskbreaker on August 20, 2019, 03:43:08 PM
edit2: oh, one thing i couldnt verify. when i kill an emiter, and its power is shared amongst others, does it take into account the interval or just the amt?
as in, 500/2 seconds would give the same as 500/0,5?
That it does
The formula is:
sum of (destroyed emitter str/destroyed emitter interval) for every destroyed emitter  = leftover power.
Leftover power/alive emitters = distributed power.
Base emitter power + distributed power* base emitter interval*distributionpercent = new emitter power.
For example, if you have
And the distribution percent is 90%
and then destroy the 500/10 and  the 100/1 emitters
leftover power = 500/10+100/1 = 150
distributed power = 150/2 = 75
For 1000/50 emitter - 1000+75*50*0,9 = 4375 (this would actually cap off at 2000).
For 200/5 emitter - 200+75*5*0,9 = 537,5
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Helper on August 23, 2019, 03:35:31 AM
Bottom line is that it was one heck of a lot of fun.
Thanks for the map.
H
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Riskbreaker on August 23, 2019, 06:02:11 AM
ah, i see...also the greater the interval, the better it is affected...tnx
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Regallion on August 23, 2019, 06:23:32 AM
Quote from: Riskbreaker on August 23, 2019, 06:02:11 AM
ah, i see...also the greater the interval, the better it is affected...tnx
That's not exactly true, since the creeper/frame is equivalent but i can see the argument that going from 10/1 to 11/1 is not as notable as going from 10/1000 to 1010/1000 even if it's technically the same increase.
Title: Re: Custom Map #7669: MPZ-4. By: yum234
Post by: Riskbreaker on August 23, 2019, 06:52:20 AM
Quote from: Regallion on August 23, 2019, 06:23:32 AM
Quote from: Riskbreaker on August 23, 2019, 06:02:11 AM
ah, i see...also the greater the interval, the better it is affected...tnx
That's not exactly true, since the creeper/frame is equivalent but i can see the argument that going from 10/1 to 11/1 is not as notable as going from 10/1000 to 1010/1000 even if it's technically the same increase.


as i understood, if the other 2 emites on the example were 1000/50 and 1000/10

1. 1000+ 75*50*0,9 = 4375 (2000)
2. 1000 + 75*10*0,9 = (1675)

so ending up with a 2000/50 emiter and a 1675/10 emiter

edit. oh yeah...i just noticed i was misled by the left number...now i get it lol
edit2. so this also means the right number can be used to control the cap power of each emiter separately