Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 19, 2019, 05:25:03 AM

Title: Custom Map #7662: CSM-140. By: yum234
Post by: AutoPost on August 19, 2019, 05:25:03 AM
This topic is for discussion of map #7662: CSM-140
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7662)

Author: yum234
Size: 144x144

Desc:
CORKY Style Mode game with units and features mainly created by Regallion. Long and not easy battle. Terrain heght 1=100. Be careful with very powerful emitter after 10 min. Wish to You enjoyable playing and Good lu! :) #BravoRegallion #BravoKajacx #BravoCornucanis #BravoVirgil #CreateCreeperDreamWorld
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: Riskbreaker on August 19, 2019, 07:45:49 PM
crap, i could not find a way to contain the top invasion without the anihilator chip :P

edit: nvm, found it... ]i can repeatedly open and close the #4 gate to kill creeper...

edit2. nah, too much trouble, anihilator it is
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: chwooly on August 20, 2019, 01:14:16 AM
NVM
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: marvinitfox on August 20, 2019, 07:03:12 AM
Needs a few things done right, from the start, to prevent getting swamped.

A very nice map, thanx!
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: toolforger on August 20, 2019, 03:33:09 PM
VERY nice. 11/10.
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on August 20, 2019, 03:58:27 PM
Quote from: toolforger on August 20, 2019, 03:33:09 PM
VERY nice. 11/10.

First time I get "11"! 

You are welcome!  :)
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on August 20, 2019, 05:26:00 PM
New video in YouTube from piotrj333:  :D

https://www.youtube.com/watch?v=ejvCHWg8fMw

P.S. Author of video also - NUMBER ONE by time score in this game!!!
P.P.S. Any CSM game possible to win without using singularity units.
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: Riskbreaker on August 20, 2019, 09:54:57 PM
oh yes they are :P

and this one i managed to do only using the anihilator on top center tower. Made me sad, but the level was still a lot of fun. Was either that or watch creep overrun the green section and invade the yellow gate lol
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: chwooly on August 23, 2019, 01:31:07 AM
So I have tried this map again in a desire to lower my time, But I have to ask, Every time a new map is made instead of keeping things the same something is make weaker, This time it was the bomb, Now it is only lasts 1/2 the time as before, takes an inordinate amount of time to be built and it fly's so slow as to be painful waiting for it to arrive anywhere, Before it was making it so that you couldn't block gates, lowering the amount that is needed for creep to go over a wall, making the conversion bomb completely ineffective by making the creeper ring so much larger then the AC ring. I don't understand why this must be so? The way these CSM maps are being made by Yum some are interesting and fun to play but the constant rule changes seems to be done not to improve game play or to increase re-playablity but just to be frustrating.  Most computer games do make some changes but not on the scale that it seems is done here with these maps. Unfortunately I was not able to figure out how to use the template's to make maps so I can't make use them and thus are stuck with having to deal with the constant rule changes that see to be done on a whim with no real thought into how it effects game play.

JMNSHO

Cheers
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on August 23, 2019, 03:19:55 AM
Quote from: chwooly on August 23, 2019, 01:31:07 AM
So I have tried this map again in a desire to lower my time, But I have to ask, Every time a new map is made instead of keeping things the same something is make weaker, This time it was the bomb, Now it is only lasts 1/2 the time as before, takes an inordinate amount of time to be built and it fly's so slow as to be painful waiting for it to arrive anywhere, Before it was making it so that you couldn't block gates, lowering the amount that is needed for creep to go over a wall, making the conversion bomb completely ineffective by making the creeper ring so much larger then the AC ring. I don't understand why this must be so? The way these CSM maps are being made by Yum some are interesting and fun to play but the constant rule changes seems to be done not to improve game play or to increase re-playablity but just to be frustrating.  Most computer games do make some changes but not on the scale that it seems is done here with these maps. Unfortunately I was not able to figure out how to use the template's to make maps so I can't make use them and thus are stuck with having to deal with the constant rule changes that see to be done on a whim with no real thought into how it effects game play.

JMNSHO

Cheers

Thanks for comments, Chwooly, and You are welcome!  :)

Concerning template If you want you can download this map in editor, modify it and create more better version of this game and then submit it by your name!
Good lu!  :)
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on September 01, 2019, 03:54:08 PM
Video from DarkRubberNeck:  :D

https://www.youtube.com/watch?v=784J0vwUTuI
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on September 06, 2019, 03:47:53 AM
Video from TKB:  :D

https://www.youtube.com/watch?v=f03Mq7keIpo
Title: Re: Custom Map #7662: CSM-140. By: yum234
Post by: yum-forum on April 07, 2022, 01:44:06 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=ZXMLgfuL9X4