Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 03, 2019, 08:20:34 PM

Title: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: AutoPost on August 03, 2019, 08:20:34 PM
This topic is for discussion of map #7627: same screen multiplayer
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7627)

Author: harrymcb
Size: 128x128

Desc:
one person controls the emiter another plays as normal with the mouse, designed as a concept map others can build on. grab a freind and enjoy! #CRPL #harryMultiplayer
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: harrymcb on August 04, 2019, 08:35:59 PM
if anyone has notes on balance for future maps please tell me. i have no way to fully test these maps.
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: mumajz on August 08, 2019, 12:25:55 PM
I think it is simple to keep blue dot outside the green wall. We try it.
1. quick grow with collectors
2. build forge
3. build reactors
4. build 3-4 lines of mortars neer the wall
5. then if player with blue dot tries to break wall anywere, build there nullifier,

You can do all these points, before blue dot breaks the wall first time.
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: Builder17 on August 08, 2019, 02:39:22 PM
Quote from: mumajz on August 08, 2019, 12:25:55 PM
I think it is simple to keep blue dot outside the green wall. We try it.
1. quick grow with collectors
2. build forge
3. build reactors
4. build 3-4 lines of mortars neer the wall
5. then if player with blue dot tries to break wall anywere, build there nullifier,

You can do all these points, before blue dot breaks the wall first time.

There is an clever trick, move blue dot near enough to nullifier and then pull back before nullifier is fully empty, whoops.
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: harrymcb on August 08, 2019, 03:59:12 PM
thanks for the notes! as for mortars that can be fixed by lowering the terrain height under the walls. this particular map has almost every advantage given to the normal units. another map can be made that is harder. as to builders trick i think thats cool.
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: mumajz on August 08, 2019, 04:08:20 PM
Quote from: Builder17 on August 08, 2019, 02:39:22 PM
There is an clever trick, move blue dot near enough to nullifier and then pull back before nullifier is fully empty, whoops.

Yes. You right. But that place is forbiden for next times for blue spot. If blue spot tries to broke wall in another place, I build second nullifier there. Later I will have line of nullifers and blue spot can't go neer green wall.

We tried several games. If blue spot can go to nullifier in building phase, he can destroy it, but in my strategy blue spot don't broke green wall and he can't destroy any nullifier.

Maybe there is strategy, how blue spot can defend right part of the map, but he can't win.
Title: Re: Custom Map #7627: same screen multiplayer. By: harrymcb
Post by: harrymcb on August 08, 2019, 05:18:26 PM
i made a new one. smaller map and thinner walls. i guarantee you will need a new strategy. whether you think its harder or easier is undecided.