Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 28, 2019, 11:28:21 PM

Title: Custom Map #7617: packet transport. By: piggood
Post by: AutoPost on July 28, 2019, 11:28:21 PM
This topic is for discussion of map #7617: packet transport
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7617)

Author: piggood
Size: 132x99

Desc:
little concept made with scripts and guppy.
Title: Re: Custom Map #7617: packet transport. By: piggood
Post by: Ehekatl on July 29, 2019, 02:35:37 AM
The guppy gave up and flew away about 8 minutes into the game, lol.
Title: Re: Custom Map #7617: packet transport. By: piggood
Post by: piggood on July 29, 2019, 02:49:17 AM
Quote from: Ehekatl on July 29, 2019, 02:35:37 AM
The guppy gave up and flew away about 8 minutes into the game, lol.
Well, I'll try to fix it in the next map
Thanks for telling me :)
Title: Re: Custom Map #7617: packet transport. By: piggood
Post by: TimeWeaver on July 29, 2019, 03:31:13 AM
I didn't even see a guppy.  Was still transmitting packets, just no guppy.

Also, first run, packets just stopped.  2nd play through worked fine.
Title: Re: Custom Map #7617: packet transport. By: piggood
Post by: Johnny Haywire on January 13, 2020, 11:31:02 PM
Hey, I see this was posted a while ago, but just in case you're still working on this concept... the only problem I found was if you overload the right side with too much power requirement, it breaks the connection. The guppy flies away when you click on it and then click somewhere else.

Interesting concept! I hope you keep it up  ;D