Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 13, 2019, 06:28:13 AM

Title: Custom Map #7571: KAGYU-28. By: yum234
Post by: AutoPost on July 13, 2019, 06:28:13 AM
This topic is for discussion of map #7571: KAGYU-28
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7571)

Author: yum234
Size: 256x256

Desc:
Multi-feature KAGYU game. HELP BUTTON at the left/down part of map. At the beginning be ready for attack of huge amount of Creeper Clouds! Hope You will enjoy new concept and we wish to You Good lu! :) #BravoGrabz #BravoKajacx #CreateDreams
Title: Re: Custom Map #7571: KAGYU-28. By: yum234
Post by: yum-forum on July 13, 2019, 02:57:10 PM
BTW

In previous KAGYU maps friendly anti-Creeper Clouds was not smart.
As you can see in 2 screenshots they attacked Creeper Bombs or UFO Bases what was nonsense from gameplay point of view. It was funny but foolish!  :D

Thanks to Grabz in this map scripts was changed. Grabz as good teacher explained how to be more clever and smart to this KCC.

From this map Creeper Bombs and UFO Bases can't be target for friendly Creep[er Clouds.
Also interesting fact that this friendly anti-CC became even more clever: they can distinguish as target  ERS which is degradable under anti-creeper! And not degradable in anti-creeper ERS will not be attacked by friendly anti-Creeper Clouds.

Perhaps small changes but...

Title: Re: Custom Map #7571: KAGYU-28. By: yum234
Post by: marvinitfox on July 15, 2019, 03:54:01 PM
update: Solved, mostly: It seems its only the very first 3 that are so super tough. Maybe spawned from a fresh creep flood following a bomb's release?
==============
Ok, im new to creeper cloud. HOW does one stop the enemy clouds?

I see that beams *target* them, but nothing happens.
Beam on node, full charge, and enemy cloud just whiffs past, taking zero visible damage.
Them the cloud hovers over my command center, and despite 3, later 4 beamers attacking it as fast as they can receive packets (plenty energy), my command center runs to orbit. Then the cloud goes to next target. repeat.repeat. EndOfGame.


p.s.
My own friendly clouds seem to pick up an amount of AC, drift over to nearest suitable enemy, and very rapidly rains itself out. This is what I though the enemy clouds would do too.
Title: Re: Custom Map #7571: KAGYU-28. By: yum234
Post by: yum-forum on July 15, 2019, 04:06:03 PM
Main in this map at the start - to prevent explosion of 2 creeper bombs and getting as much energy as possible. Try to build many collectors (very chip) and some amount (10-12) of reactors. To supply by energy left creeper bomber you  need nullify anti-creeper emitter and place collector on PZ. And in the same time build 12-15 Beam units. Then step by step more reactors and collectors and Beams.

Good lu!  :)

P.S. Maybe somebody can explain better...
Title: Re: Custom Map #7571: KAGYU-28. By: yum234
Post by: marvinitfox on July 16, 2019, 03:43:08 AM
Hmm, collector on the node. Didn't think of that.
I'm using guppies to ferry in the packets to keep the bombs pacified.

Ok, done at 29:33.2

This map is SOOO hard at the start, and SOOO easy later on.
Title: Re: Custom Map #7571: KAGYU-28. By: yum234
Post by: Thimotty on July 19, 2019, 07:32:14 AM
Finally :)
You have to be on the exact position with timing precision to the second if you want to stop all 4 bomb but it is doable.
One of the hardest starts ever!!!
10!!!