Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 05, 2019, 06:11:10 PM

Title: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: AutoPost on July 05, 2019, 06:11:10 PM
This topic is for discussion of map #7537: AC Production Facility
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7537)

Author: Jason Stevens
Size: 192x255

Desc:
This map has a difficulty level between moderate and hard. Be sure to read the intro transmissions since there are 3 special emitter types on this map that you'll want to be familiar with. #Spore #Heavy-Creep #Runner #Pump #Flip-Emitter GOOD LUCK!!
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: Syn-b on July 06, 2019, 12:34:37 PM
Nice map. It's not hard but toooooo long 'couse I cant use no one totem... :( interest disappears
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: D0m0nik on July 07, 2019, 08:37:25 AM
Quote from: Syn-b on July 06, 2019, 12:34:37 PM
Nice map. It's not hard but toooooo long 'couse I cant use no one totem... :( interest disappears

I think you may have missed a simple trick, you need to charge the green emitters.
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: kikai on July 08, 2019, 02:27:37 PM
I really like the map - but I am also really stuck. How do you beat it?
I managed so far to hold two of the four starting positions, to get the forge, charge the blue emitters (and green for that matter), but never managed to clear the creep to connect to the totems. And then stuck...
thanks and best,
kikai
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: Ehekatl on July 08, 2019, 02:40:53 PM
You can connect to the totems by landing guppies in the creeper.

Get some build speed upgrades to generate mass AoOs more quickly. Drop one mass AoO in the centre of the cross once in a while.

Build mortars around the green emitters to help them out. Landing cannons in the creeper in front of the totems is also effective.

Also buy some range and firing speed upgrades. Eventually mortars alone will be enough to contain the central emitters.
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: kikai on July 08, 2019, 06:52:18 PM
thanks, that helped :)
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: Johnny Haywire on November 06, 2019, 02:21:29 PM
This is a really cool map!

One helpful hint: You can connect the entire bottom circumference and link up to every PZ reactor before the first spores fire. Use guppies to help build sections of relays (and collectors for extra energy if you like) and link the whole thing. After about 7 minutes you can pretty much let it run.

Also, there are a LOT of totems you can use. You can always drop a guppy near the 4-totem cluster on the right, and either move the guppy before it dies or let it pop. You should get 20 or more aether each time you do that.

Thanks for making this map, Jason - and great time there, Dom! (As usual)  ;D ;D
Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: marvinitfox on November 07, 2019, 05:27:26 AM
Quote from: Syn-b on July 06, 2019, 12:34:37 PM
Nice map. It's not hard but toooooo long 'couse I cant use no one totem... :( interest disappears

B I G      H I N T

You can land guppies in creep. Even deep creep.
Just send them home before they die.


On this map, you can use that to get  *full* access to the bottom 8 totems.




Title: Re: Custom Map #7537: AC Production Facility. By: Jason Stevens
Post by: Johnny Haywire on November 09, 2019, 12:04:52 AM
Sometimes a picture can help. This is at 3:13, with the power connected around the entire map (47.6 total power). It makes it a lot easier to progress if you can get a good start.

http://imgbox.com/kVGJ42yv

Sorry for not having a preview - I've only used tinypic in the past (and not very often) and I dunno how to make the thumbnail link. When I have time maybe I'll figure it out unless someone can tell me a quick fix  :D