This topic is for discussion of map #7526: Bad News
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7526)
Author: JoaoPistori
Size: 160x256
Desc:
Remake version of my map "Radioactive Space"! Boss fight mechanic was changed a lot. Now it's faster to beat the boss (check forums). Added a new ability to the boss: "Shadow move" (check forums). The Energizers now require x2 energy to work, and the Artifact needs 25% more charge to finish. Boss spawns at 30min-mark. #CRPL #EPIC BOSS FIGHT Take a look at the forums for VERY IMPORTANT info.
Ok. Let's go. Some of you might have played the previous version, but I'll explain everything again because someone might not have played it before.
New units in the map (please read. There's no spoiler here):
Spoiler
- Boss Spawner: It's the building located north. You can't destroy or interact with it. It will spawn the boss at the 30-minutes mark.
- Artifact: It's the big building located south. The artifact is charged by the Energizers and if not charged for a while (the "Stability %" pop-up), it will create a radiation that damages your units (collectors, reactors, player-units that are instantly destroyed are not affected) and pulls the Creeper towards it. This can be undone by activating an Energizer to charge it again. When fully charged, you'll receive everything you need to beat the Boss.
- Energizers: They are the 3 small buildings around the Artifact. They need ammo to work and while working, they'll charge the artifact. They can be destroyed by the Creeper. If any of them gets destroyed BEFORE the ARTIFACT is FULLY CHARGED, it's MISSION FAILED. After the Artifact is fully charged, they'll become a nice weapon against the Boss. Heheh.
Note: If the Boss spawns before the Artifact is fully charged, the mission will continue, but probably you'll have to restart, as the boss now move towards player-units, unlike the previous version (random movement).
Your objectives (please read. There's no spoiler here):
Spoiler
- Protect the Energizers from the Creeper and feed them with ammo packets;
- Build the new unlocked unit(s) after the Artifct is fully charged;
- Wait for the Boss to spawn and fight it! Nullifying everything on the map does not finish it. Everything you need it to destroy the boss after it spawns.
Boss information (please read. There's no spoiler here):
Spoiler
Shields: 500
Health: 3000
Behavior:
- The boss will move towards player-units, usually the nearest one, but sometimes not (this is not a bug). The shield is the white ring around it. While the shields are active, the ONLY WEAPON THAT CAN HURT THE BOSS are the Thor's main cannons. Once the shield is gone, beams will also attack and damage it;
- If not shot by a Thor's main cannon for some seconds, the shields will begin to recharge;
- The boss shoots lasers at ground units near, missile at air units near (including Thors) and spores at random ground units;
- Once health reaches 75, 50 and 25% the boss will permanently "enrage". At 75% it will also unlock a new ability: "Shadow move". When activated (it activates randomly) the boss will become invulnerable and will quickly move towards a random player-unit, and once finished moving, it will go back to normal state. Shadow move will also set any cooldown the boss have to zero. This includes both the shields and the weapons.
Key info: The boss will ONLY BECOME VULNERABLE FOR THE THOR's MAIN CANNONS IF THERE'S AT LEAST ONE THOR NEAR (the range boss starts firing missiles -5).
I dont get it - what I missed?
Quote from: Syn-b on July 04, 2019, 04:28:56 AM
I dont get it - what I missed?
Try focusing on economy and forge early. When the boss spawns, you should already have the Artifact fully charged. So, the earlier you are able to charge it without pauses or intervals, the better.
The artifact receives 0.2 energy per tic from each energizer active (they also consumes 0.2 energy per tic), plus +5% bonus if 2 energizers are active at the same time, or plus +15% bonus if all the 3 are active, which means 0.69 energy per tic (not 0.6). If it helps, the artifact requires 25000 energy and all the 3 energizers active will take 20.13 minutes to fully charge it. Try planning to have all the energizers active at 7 or 8minutes-mark and once the boss spawns you might have all your new ships already built and charged.
So, the earlier your energy economy gets stable, the better. Try making the best use of the energy crystals as possible because usually they decidw whether you'll succeed or not.
Sorry I gave it a go but gave up on the boss again. 2/3rds of base destroyed and 3 thors and Ive only got the boss down to 75%.
The key is knowing when to fire thor's main cannons. I recommend putting all your thors at a single control group and leave them very sparse around your CNs. Your beams and the energizers can deal a lot of damage, so don't use all thor's ammo at once because you need them to destroy the boss shield and to block shield regeneration periodically.
Another hint
Spoiler
Missiles fired from the boss also damage normal units that are moving (except strafers). So, you can make sacrifices with cannons and mortars in order to protect your thor's.
Having your thors at 1000/3000 ammo once the boss spawns is nice to have a "fair" fight. The more energy you have (from 1001 to 3000), the easier it will be to kill the boss at once with main cannons when health reaches ~30%. But to fire all main cannons at once you must send all your thors near the boss in order not to "miss" any hit in case the boss uses Shadow Move.