Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 02, 2019, 04:44:44 PM

Title: Custom Map #7523: Stargate. By: kajacx
Post by: AutoPost on July 02, 2019, 04:44:44 PM
This topic is for discussion of map #7523: Stargate
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7523)

Author: kajacx
Size: 182x91

Desc:
A strange new world with a mysterious ring device, it is up to you to gather information and activate the device... Stargate is a new gamemode where you send units to another world. Use Berthas to clear creeper and guppies to provide energy and ammo. It is an early version with several bugs (strafers and bombers are basicly unusable) but I hope you can enjoy anyway! #StarGate #SGC #CRPL
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: yum-forum on July 02, 2019, 04:54:52 PM
So long time I waited for this concept!  :)

Very happy and want to say big thanks to Kajacx and wish big Good Lu!  ;D
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: CrayonDude on July 02, 2019, 08:40:17 PM
Great map! How do you activate the artifact on the Stargate side of the map?
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: JoaoPistori on July 02, 2019, 08:45:19 PM
Wow! You went hard at CRPL here.

Very nice work. Deserves 10/10, even with a lot of bugs. That puzzle was very very very creative and well done. Liked it very much. I never thought I would take pictures of "puzzle hints" with my smartphone at CW3.
Just found it a little aesthetic. The main gameplay changes are the movement of the units through the portal, but I'm sure you'll find new gameplay types as you "evolve" this game mode.

Weird bug: My berthas stop working once I build them. I receive a message "bertha lost", seeming that they were replaced by a "fake CRPL bertha", thus I can't even destroy them to free space (and specially, free the powerzones).

Strafers, guppies and bombers are still 100% usable despite their movements bugs.
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: JoaoPistori on July 02, 2019, 08:47:18 PM
Quote from: CrayonDude on July 02, 2019, 08:40:17 PM
Great map! How do you activate the artifact on the Stargate side of the map?

You must collect the message artifacts in order to unlock puzzle hints and other things about the portals. Remember not to skip the dialogs. They show key info.


You can also click the "archieved transmissions" button at the bottom-left corner of the screen to review them.
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: yum-forum on July 03, 2019, 03:32:35 AM
Super interesting but I can't pass StarGate...  :-[

What is wrong?
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: JoaoPistori on July 03, 2019, 07:34:38 AM
Quote from: yum-forum on July 03, 2019, 03:32:35 AM
Super interesting but I can't pass StarGate...  :-[

What is wrong?

Check the details about the symbols you've collected :)
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: kajacx on July 03, 2019, 07:42:57 AM
"Great map! How do you activate the artifact on the Stargate side of the map?" you need to move a CN there, remember, artifacts cannot be collected with guppies.

"I receive a message "bertha lost", seeming that they were replaced by a "fake CRPL bertha", thus I can't even destroy them to free space" Yes, this map uses custom berthas, since that is the only way they can shoot via the stargate properly. ATM they cannot be destroyed, but I am planning on fixing that in future maps. You should, however, be able to select the bertha and set targer and it should work.

"Super interesting but I can't pass StarGate..." Well, one hand, you are very close, on the other hand, you could say you are 180ยบ wrong :)
Spoiler

The symbols are in reversed order. The bottom of the tabled (solid edge instead of broken edge at the bottom) goes in the bottom of the address bar (first 3 glypgs).
[close]
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: JoaoPistori on July 03, 2019, 09:07:38 AM
Quote from: kajacx on July 03, 2019, 07:42:57 AM
"I receive a message "bertha lost", seeming that they were replaced by a "fake CRPL bertha", thus I can't even destroy them to free space" Yes, this map uses custom berthas, since that is the only way they can shoot via the stargate properly. ATM they cannot be destroyed, but I am planning on fixing that in future maps. You should, however, be able to select the bertha and set targer and it should work.

I wasn't able to shoot with them. They were completely frozen. I had tested inside/outside a powerzone, with/without auto-target, selecting or not selecting a target before they were 100% built. Clicking on them had no effect.
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: Builder17 on July 03, 2019, 11:27:48 AM
Quote from: JoaoPistori on July 03, 2019, 09:07:38 AM
I wasn't able to shoot with them. They were completely frozen. I had tested inside/outside a powerzone, with/without auto-target, selecting or not selecting a target before they were 100% built. Clicking on them had no effect.

Try clicking on any corner. If non-PZ bertha it doesn't have this bug tho?

Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: soundtom on July 03, 2019, 01:29:40 PM
Quote from: JoaoPistori on July 03, 2019, 09:07:38 AM
I wasn't able to shoot with them. They were completely frozen. I had tested inside/outside a powerzone, with/without auto-target, selecting or not selecting a target before they were 100% built. Clicking on them had no effect.

I had a similar problem.  I couldn't get my berthas to shoot.  Maybe this is because they finished construction before I activated the gate?
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: Lightforger on July 03, 2019, 04:30:54 PM
Ah, i figured out how to use the bertha's
Since they shoot through the stargate, not across the void, you must target them inside the cone of light that comes up when you select one. you can only target one at a time.

Strafers were a bit twitchy but not a problem.

Definitely a enjoyable play :)

Ps, maybe less symbols to dial on the next map? or the ability to click the right symbol instead of having to click arrows 10 times. It took me a few tries and it felt kinda slow.
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: yum-forum on July 04, 2019, 01:00:03 AM
Quote from: Lightforger on July 03, 2019, 04:30:54 PM
Ps, maybe less symbols to dial on the next map? or the ability to click the right symbol instead of having to click arrows 10 times. It took me a few tries and it felt kinda slow.
for me it was unpassable "stop line"  :-[
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: Lightforger on July 04, 2019, 08:54:22 AM
Note that on the stargate, the next symbol that will be added is the one that is below the green marker on the ring, not the top one. Kajacx posted the correct order of the fragments a few posts above.
Title: Re: Custom Map #7523: Stargate. By: kajacx
Post by: yum-forum on August 08, 2019, 02:18:38 PM
YouTube video from Josiah de Brueys: :)

https://www.youtube.com/watch?v=LczO1ud_1m0