This topic is for discussion of map: Glaciers Melting (http://knucklecracker.com/creeperworld/mapcomments.php?id=1989)
(http://knucklecracker.com/creeperworld/thumb.php?id=1989) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1989)
Author: Fisherck (http://knucklecracker.com/creeperworld/viewmaps.php?author=Fisherck)
Desc:
On low ground, try to stop the creeper flow, then go to the top of the mountain to activate the totems.
Wish solving the real thing were this quick and easy :(
Definitely. But life aint that easy, and DEFINITELY not Global Warming.
Hmm have you moved the city km =P
Did you get the idea from my world map Fisherck =)
With a score like mine, there is only one way you could have done it! I still see this as 'cheating', since the author did not intend it to be played that way, but, as you know, it is possible to design maps which remove any advantage gained by this 'facility'.
Thats true =P
I got the same score as you when i moved the city ,
but i did'nt post it .
We Europeans have to stick together!
First of all km. Thanks for playing! it's neat to see how other people look at a map and decide to beat it, not just the sometimes dogmatic view of the creator.
Second, thanks for the tip SPIFFEN, it would probally help making them more orderly... ;)
Put one block of crazonium between the totems and that would be the end of that cunning plan!
I just thought i should test something , and it worked =P
saved me 3 sec =)
Normal walls can be used as well , so there is no obsticals later in the game .
Quote from: SPIFFEN on May 24, 2010, 04:44:42 AM
Hmm have you moved the city km =P
I guess the game has been changed - OC is now fixed in position.
@Fisherck - You've made a ton of fun games - thanks.
dbit
Quote from: DethbyIT on June 18, 2011, 06:56:46 AM
Quote from: SPIFFEN on May 24, 2010, 04:44:42 AM
Hmm have you moved the city km =P
I guess the game has been changed - OC is now fixed in position.
@Fisherck - You've made a ton of fun games - thanks.
dbit
This was a while back in an older version. Even though I locked the city, there was a bug where you could still move it. Hence the rather fast times... ;)