Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 23, 2019, 09:19:25 PM

Title: Custom Map #7495: tycon home world. By: chan1
Post by: AutoPost on June 23, 2019, 09:19:25 PM
This topic is for discussion of map #7495: tycon home world
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7495)

Author: chan1
Size: 256x256

Desc:
in this, the first installment of the take back series skars tries to make a base on this world but, he discovers their are creeper warships.
Title: Re: Custom Map #7495: tycon home world. By: chan1
Post by: Lightforger on June 24, 2019, 10:31:39 AM
This map looks awesome :)

Unfortunately there are some major issues with it;

* Huge map = lots of energy = very easy, compared to the map size, there is almost no creeper
* Inhibitors are good, to prevent the map from dragging on / boring cleanup after "winning", but they need some basic protection else people just kill it as first target (eg, within the first 2 minutes).
* Too many pickups - especially on inhibitor maps it turns into a "go around the map and pick up all the things" game after you already won
Title: Re: Custom Map #7495: tycon home world. By: chan1
Post by: D0m0nik on June 24, 2019, 04:04:42 PM
Is this not the same map as last time it was posted? No 7221.
Title: Re: Custom Map #7495: tycon home world. By: chan1
Post by: Karsten75 on June 25, 2019, 06:58:47 PM
I thought this map looked very familiar when I played it. A search turned up  the same result as you. :)

Edit:

Turns out the same person also submitted a another set of maps that seems similar - maps  #7384 and  #7379...
Title: Re: Custom Map #7495: tycon home world. By: chan1
Post by: hbarudi on June 27, 2019, 08:09:29 PM
Why no terp, would be nice to change that messy terrain and enjoy the map.
Title: Re: Custom Map #7495: tycon home world. By: chan1
Post by: Khotekki on June 28, 2019, 03:10:32 AM
This map looks like it could be fun.  However, you can beat it with a guppy.  I suppose I could have let that pass and played the map as intended, but it's so hard to look past that for me.