Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 20, 2019, 12:44:29 AM

Title: Custom Map #7484: FLYING TO BIRCHES. By: yum234
Post by: AutoPost on June 20, 2019, 12:44:29 AM
This topic is for discussion of map #7484: FLYING TO BIRCHES
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7484)

Author: yum234
Size: 162x121

Desc:
GRM-02. Grabz Radioactive Mode game. One more attempt to create for you something new and interesting in CW3 gameplay. :) Radioactivity not influence on non-movable units including nullifier. Some radioactive zones will decrease with times, but some of them - not. Please enjouy not hard but a little tricky game! :) #BravoGrabz #BravoVirgil #GoodLu
Title: Re: Custom Map #7484: FLYING TO BIRCHES. By: yum234
Post by: Altren on June 20, 2019, 03:00:32 AM
Birch trees are not that radioactive :)
Nice concept. Not sure if any of these zones decreased activity over time, but it was good anyway.
Title: Re: Custom Map #7484: FLYING TO BIRCHES. By: yum234
Post by: toolforger on June 20, 2019, 01:22:19 PM
Now that's a new idea that I loved!

Two details:
1. I think it would be better if the damage were dealt in smaller chunks. Ideally continuously. Those big chunks are hard to predict in whether you'll get through or not, with a more continuous health loss you can decide to turn back and try something different.

2. Reduce radioactivity by reducing strength, not range. Range reduction offers the temptation to wait, and people will be frustrated if they find it takes longer than expected. Those many, many 9s are really hard to get an intuition for - I didn't fall for this particular trap, but I guess others might.
Title: Re: Custom Map #7484: FLYING TO BIRCHES. By: yum234
Post by: yum-forum on June 20, 2019, 02:37:11 PM
Quote from: toolforger on June 20, 2019, 01:22:19 PM
Now that's a new idea that I loved!

Two details:
1. I think it would be better if the damage were dealt in smaller chunks. Ideally continuously. Those big chunks are hard to predict in whether you'll get through or not, with a more continuous health loss you can decide to turn back and try something different.

2. Reduce radioactivity by reducing strength, not range. Range reduction offers the temptation to wait, and people will be frustrated if they find it takes longer than expected. Those many, many 9s are really hard to get an intuition for - I didn't fall for this particular trap, but I guess others might.

Big thanks and you are welcome!  :)

1. You are right. This is possible. I also study how better to create map with new mechanics.
2. Initially my idea was so that radioactivity reducing strength exponentially from the senter of ERS. Now Grabz created feature - range reduction. If will be possible (depends on Grabz) to create reducing strength by range and by time will be maps with new mechanics.

Good Lu!  :D 
Title: Re: Custom Map #7484: FLYING TO BIRCHES. By: yum234
Post by: pastor.healer on June 20, 2019, 04:11:29 PM
Thoroughly enjoyed this Yum :)


Well done


A nice addition to CW3