This topic is for discussion of map #7476: GRM-01
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7476)
Author: yum234
Size: 162x121
Desc:
Usually player's units loose health and die in creeper. We introduce new feature in CW3. RADIOACTIVITY. ERS (Enemy Radioactivity Sourse) produce radioactivity in round zones where player's units will loose health. 3 types of ERS - influence only on flying units, only on units on graund and in both cases. Zone's radius can growth or decrease. ERS can be nullified. GRM - Grabz Radioactivity Mode Enjoy please, if possible. #BravoGrabz #GoodLu
Radioactivity is one more feature for CW3 game. Like one more degree of our freedom for creating more variety of gameplay!
Now custom maps in CW3 much more variety in gameplay modes in comparison even one year ago!
Let us make together our Community more interesting! :)
For us (me and ScriptMaster Grabz) very interesting your feedback and opinion about new game mode.
Good Lu! :D
Interesting addition.
Love your maps by the way, have planned to do them all one day!
This was a barn-burner! I just did a quick run-through to see what it was going to be like.
The first three targets were "interesting", the last one blew my mind.
Thanks for the fun.
H
Interesting map where the inhibitor is one of the last things i kill instead of first :p
the creeper is quite mild, requiring only a few towers to hold at bay for the first 5+ minutes, but that green zone is just pure death.
note, radioactive does not kill nullifiers.
This map has a glitch where the delay timer on the special units ticks down while paused. You can use this to your advantage (or disadvantage). I'll have this fixed in future maps.
i don't think "your units die faster" can be used to our advantage ;)
i thought the circle radius would also shrink while paused, but it doesn't :<
Video from DarkRubberNeck: :)
https://www.youtube.com/watch?v=pRbAnWrXrGk