This topic is for discussion of map #7440: FLIP EMITTER #2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7440)
Author: CHUPA
Size: 128x84
Desc:
Now that was an interesting twist.
Two small things that could be improved:
- Place some AC initially so you don't have to wait until the AC emitter clears the landing pad.
- Since nullfiers have been made nonfunctional, you can disable building them. (Disabling Terps would be an option, too.)
Another thing: Find a way to make the later game harder. I enjoyed the challenges of building up the initial base, climbing to level 10, and getting the strong emitter, but afterwards, nothing interesting happened anymore.