Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 10, 2019, 07:21:03 AM

Title: Custom Map #7440: FLIP EMITTER #2. By: CHUPA
Post by: AutoPost on June 10, 2019, 07:21:03 AM
This topic is for discussion of map #7440: FLIP EMITTER #2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7440)

Author: CHUPA
Size: 128x84

Desc:
Title: Re: Custom Map #7440: FLIP EMITTER #2. By: CHUPA
Post by: toolforger on June 10, 2019, 08:50:49 AM
Now that was an interesting twist.

Two small things that could be improved:
- Place some AC initially so you don't have to wait until the AC emitter clears the landing pad.
- Since nullfiers have been made nonfunctional, you can disable building them. (Disabling Terps would be an option, too.)

Another thing: Find a way to make the later game harder. I enjoyed the challenges of building up the initial base, climbing to level 10, and getting the strong emitter, but afterwards, nothing interesting happened anymore.